In another conversation with Andrew Hogan, Ritesh Gupta, CEO and Founder of Useful School, shares how he sees work changing, the value of different identities and ways of thinking, and AI’s impact on UX and design.
Andrew Hogan, Head of Insights at Figma, talks to Bob Baxley, SVP of Design at ThoughtSpot, about his view on AI’s impact, why it’s so important to design tools well, and what we can learn from history and huge projects like the Apollo Mission.
Free 40-minute DesignCode course on designing a realistic smart home mobile app. The video explains using the Arc tool, dashed lines and stroke settings, boolean tools, Auto Layout, and more.
Mark Bennett with an in-depth walkthrough of his process for creating CyberBlade illustration.
Mizko is rebuilding his portfolio and sharing a behind-the-scenes look into his end-to-end strategy, design, and build process in Figma and Webflow.
“Researcher Gus Griffin recently completed one year on artificial intelligence work at Figma. In this conversation with Figma’s Head of Insights, Andrew Hogan, Gus walks through AI feature fatigue, what people really want from artificial intelligence, and how his anthropology background helps him do his work.”
Dylan Field joins Sarah and Elad at No Priors podcast to discuss what’s next for an independent Figma, how AI can augment design and speed up the iteration loop, and how Figma is expanding beyond design with products that help the entire product team’s workflow.
Last week, we discussed exports; now it’s time to examine imports! This short tutorial shows how to import files into the file browser or add assets directly to a design file.
Lauren Andres shows how Dev Mode, although built for developers, can also be a game-changer for designers and help drive organizational alignment, consistent product quality, and team efficiency.
MDS recorded a detailed walkthrough of the process of designing custom templates for ConvertKit: “I cover everything from choosing colors and creating backgrounds to adding layer effects and highlights. I also provide tips and tricks for achieving the desired look and feel.”
If you can watch only one, here Miggi compares how editing objects across multiple frames works now and how it used to work previously. He covers some of the most significant changes — scaling and rotating multiple objects, the ability to select matching layers across a series of frames (Option-Command-A or Ctrl-Alt-A), reliance on the layer name and position, editing text across multiple frames (Enter), how editing works with Auto Layout, and using sections to scope selection of matching layers.
Multi-edit is a powerful feature with many nuances when it comes to editing a series of related mockups or updating component variants, so Miggi prepared an entire playlist of videos covering every aspect in full depth. I highly recommend setting aside 30 minutes to watch them all in order.
“Effective product development hinges on a well-defined process and seamless team communication. However, implementing these concepts can be more challenging in practice.” AMA discussion hosted by the team of advocates — Lauren Andres, Akbar Mizra, Mallory Dean, and Anthony DiSpezio.
Exporting assets might seem easy, but there are a lot of nuances to get it right. “You can export content to share designs with others, move content between tools, or save copies of your work outside of Figma. In this video, we’ll walk through how to export content and go over ways to troubleshoot common export issues.”
Jenny Wen is the founding designer at FigJam and the person who brought it to market. In this interview with Ridd, she shares invaluable insights about FigJam’s product strategy, adding delight to software, and attacking ambiguity early in the process.
Paavan gives a few tips on organizing your Figma files if you include them as a part of your job application or portfolio review.
Tom Biskup shares practical tips on improving typography in your project — learning from others with a Chrome plugin, setting your type in Figma, keeping it simple by limiting choices, thinking in systems and setting a type scale, using ChatGPT for filler copy instead of “lorem ipsum”, and picking fonts from great foundries.
“You can export content to share designs with others, move content between tools, or save copies of your work outside of Figma. In this video, we’ll walk through how to export content and go over ways to troubleshoot common export issues.”
The new video series from Luis Ouriach on variables. The first part introduces the basic concepts and terminology — variable types, collections, modes, and aliases. The second part is “The 3 levels of variable” where Luis explains the definitions of primitive, semantic, and component-level variables. The third part focuses on creating your first variables and using modes to manage theming and densities.
“Using variables in your Figma libraries? Learn how to set a default mode for a library that applies to all of your teams and files within a workspace.”