Raluca Budiu from Nielsen Norman Group with a sobering critique of Apple’s new visual language: “iOS 26 brings Liquid Glass controls laid over noisy backgrounds, jittery animated buttons, shrunken and crowded tab bars, collapsing navigation, and ubiquitous search bars. On top of that, it breaks long‑established iOS conventions, getting closer to Android design. Overall, Apple is prioritizing spectacle over usability.”
On transparency: “One of the oldest findings in usability is that anything placed on top of something else becomes harder to see. Yet here we are, in 2025, with Apple proudly obscuring text, icons, and controls by making them transparent and placing them on top of busy backgrounds.”
On animations: “Our eyes are finely tuned to detect motion, which is why animated buttons grab attention instantly. But delight turns into distraction on the tenth, twentieth, or hundredth time. […] It’s like the interface is shouting “look at me” when it should quietly step aside and let the real star — the content — take the spotlight. […] Motion for motion’s sake is not usability. It’s distraction with a side of nausea.”
I was looking forward to this update since WWDC, but it left me increasingly annoyed and disappointed. From hidden actions in Safari to blurred content with jittery transitions in Mail, everyday experiences require more attention and extra steps on my part without giving anything in return. Liquid Glass feels like an ultimate departure from Steve Jobs’ “design is not just what it looks like and feels like, design is how it works” motto.