Matt Colyer, Figma’s director of product management for developers, makes the case on Dan Shipper’s AI & I podcast that the SaaS apocalypse narrative has it exactly backwards. He’s been running his own agents for two years and is buying more software subscriptions than ever, because shipping and maintaining a personal agent teaches you fast why people pay for someone else to run it. The more interesting half is about design specifically: chat is linear, which makes it good at converging on a single direction but terrible at generating lots of options. Figma’s on-canvas agent is a first attempt at the divergent side — letting you branch frames in different directions, then bring in a convergent agent to cluster them. He also walks through how the MCP server closes the code-to-design loop, and why “review” has quietly become the biggest bottleneck in AI-assisted product work.
“Luck isn’t something that you have. It’s something that you leave behind.” Soleio — designer of the Like button and angel investor in Figma, Cursor, and Framer — delivered this as the closing line of his Tokyo Design Forum talk, and it’s the kind of sentence that reorganizes how you think about a career. The talk, now archived by The Forum Library, reframes luck as a generative force you shape through how you live and work, not a resource you accumulate.
Three months into life as a public company, Figma has its first activist. Hedge fund Findell Capital sent a letter to Figma’s CEO and board pushing for three things: streamline the product portfolio down to Design, Dev Mode, FigJam, and Make; cut R&D (projected to exceed 30% of revenue in 2026) and stock-based comp (around 27% of revenue versus Adobe’s 8%); and launch an independent investigation into the Anthropic relationship. Findell flags the sequence in April — Mike Krieger resigned from Figma’s board on the 14th, Anthropic shipped Claude Design on the 17th — and notes two remaining board members are material Anthropic investors. The fund still calls Figma “a generational company” with “a true moat.”
Leandro Casteel, design manager on Figma’s brand studio, sits with lettering artist Erik Marinovich (Nuform Type) to unpack the Q1 26 earnings posters they made together. Erik traces his approach to type back to apprenticing as a bricklayer under his dad, picking stones from a two-ton pallet to build pathways like a jigsaw puzzle. The same instinct shows up in his letterforms: graphic compositions you’d want to stare at even if you never bothered to read the word.
Figma’s first quarter as a public company: $333.4M in revenue, up 46% year-over-year, accelerating from 40% last quarter. Full-year guidance raised. Dylan Field’s framing in the release — “when code is a commodity, design is the competitive edge” — is the line the company will be repeating all year.
Weavy’s CEO Itay Schiff walks through his path from 25 years in high‑end VFX to building Weavy, and why Figma acquired it. Weavy lets you package complex node‑based AI flows into simple apps that 200+ teammates can use, baking in brand rules and references by default. It matters if you care about how Figma will operationalize AI beyond one‑off prompts — this is effectively “internal tools for creatives” hiding behind a friendly app layer.
The AI team of Gather is joining Figma: “Second, our AI team is joining Figma. Over the past year, several team members have been exploring new ideas to make work more pleasant and productive, especially for people designing and building software. As we developed these concepts, we had the opportunity to meet the Figma team, and discovered a remarkable alignment in vision and values. We’re thrilled to announce that this group has entered an agreement to join Figma, where they’ll continue pursuing this important work.”
Fast Company spoke with Figma’s head of AI, David Kossnick, about what the company has accomplished so far, where he’s trying to steer it, and why the tech industry needs to move past prompting and create experiences that are “more visual, more exploratory.”
10 years since Figma launched on December 3rd, 2015. Congrats on a big anniversary!
10 years ago at @figma pic.twitter.com/F2Jk95Agl1
— Sho Kuwamoto (@skuwamoto) December 3, 2025
Reuters: “Design software company Figma was hit with a proposed class action in California federal court on Friday for allegedly misusing its customers’ designs to train artificial intelligence models. The lawsuit said the company used its customers’ data and intellectual property without permission to train its generative AI tools, which according to the complaint led to San Francisco-based Figma’s “sky-high valuation” in a $1.2 billion initial public offering earlier this year.”
“For years, India’s design and developer community has pushed the boundaries of what’s possible in Figma. Now, with our new hub in Bengaluru, we are excited to meet these builders where they are—and learn firsthand how they’re reimagining what’s next and shaping the future of product development in India.”
Dave Martin, Security Engineer at Figma, shares his experience building Response Sampling, a system designed to detect potential sensitive data leaks in real time. “By providing ongoing visibility into the data leaving our services, Response Sampling gives our teams the opportunity to investigate and address issues quickly, reducing the risk of exposure and improving our confidence in how data is handled.”
Figma shows off incredible projects made with their apps on three giant screens in Times Square.
Dylan Field comes to Lenny Rachitsky’s podcast to talk about keeping internal morale up after the Adobe acquisition fell through, his approach to maintaining pace and a sense of urgency 13 years in, how to systematically develop taste, how Figma decides which product lines to add, why he obsesses over “time to value”, and how AI is making design more valuable. Don’t miss Lenny’s biggest takeaways from this conversation.
Dylan also joined the Latent Space to discuss letting designers build with Figma Make, how Figma can be the context repository for aesthetics in the age of vibe coding, and why design is your only differentiator now.
Dylan joins the TBPN show to chat about evaluating new AI models, the trajectory of Figma Make, and why human judgment and taste still matter even as AI accelerates execution. They also discuss leadership, his views on open-source models and emerging hardware, and MCPs.
Dylan Field gives his first interview since Figma’s big IPO, joining ACCESS Podcast to talk all things design, AI, and what’s next for Figma.
Figma rebuilt its renderer on WebGPU, detailing the engineering work in this article: compute-shader opportunities, clearer error handling, and lower CPU overhead (with plans for RenderBundles/MSAA), plus how the team rolled it out safely with device blocklists and mid-session fallback.
“Figma shares plunged 14% in extended trading on Wednesday after the design software company reported results for the first time since its initial public offering in July. Revenue increased 41% year over year in the second quarter from $177.2 million a year earlier, Figma said in a statement. […] The company sees between $88 million and $98 million in adjusted operating income for the full year and a little more than $1.02 billion in revenue.”