In this interview, Jay chats with product designer Kelly Li who shows how she redesigned Figma Community. You will learn about Kelly’s design process, A/B testing, sharing research findings, and design explorations for the Figma Community.
Luis Ouriach sat down with the Figma team to talk about craft – what is it, how do they define it, and how can you get better at it. This is the first out of three videos in a new mini-series called Blend Mode.
Y Combinator President & CEO Garry Tan sits down with Dylan Field to discuss “the evolving world of design in the age of AI, the challenging early days of the company, and how his team forever changed the way designers and engineers collaborate.”
While this video focuses on education, all examples can be easily translated into the work setting. Five creative ways to use pages in FigJam to bring structure, clarity, and collaboration: give each collaborator their own page, set up digital breakout rooms, organize content step-by-step, create resource boards, and keep everything in one spot for easy planning.
An interview with Gavin McFarland, a prolific creator of popular Figma plugins like Table Creator, Figlet, and FigMayo. Gavin also works on Plugma, a powerful command-line interface for streamlining your plugin development workflow.
Jay chats with Tammy Taabassum, a Product Designer at Figma, who shows how she redesigned notifications for Figma. You will learn about Tammy’s design process, handling tough user feedback, design explorations, and more.
What a fun design challenge! Tommy Geoco and Hunter Hammonds came up with a prompt to design a landing page for an AI robotics company and provided live commentary, while Brett from Designjoy built a website in Framer and Henrik built another in Lovable, all in just 45 minutes.
Nolan Perkins designs a Pomodoro app on a live stream. Check out the file as well.
Jay from Sneak Peek partnered with Figma to launch a new video series, where he looks inside the Figma files of top designers. In this interview, Jay chats with Tammy Taabassum, a Product Designer at Figma. You will learn how designers at Figma organize their files, do engineering handoffs, design critiques, and more.
Ridd shows an advanced way of using variables to simplify prototyping and save a bunch of screens.
“Kevin Bethune is the Founder and Chief Creative Officer of dreams • design + life, a think tank that delivers design and innovation services. He is the author of Reimagining Design: Unlocking Strategic Innovation and, most recently, Nonlinear: Navigating Design with Curiosity. In this conversation with Figma’s Head of Insights, Andrew Hogan, Kevin shares his creative approach to problem-solving and shows that sometimes, taking a nonlinear approach leads to better outcomes.”
Product Marketer Sarah Kelly and Designer Advocate Kaitie Chambers share all the recent launches and introduce a few brand-new features. The Figma team also gives hands-on demos on how to use the new features in your workflow immediately.
“Join Anton Osika (Lovable co-founder), Nad Chishtie (Design @ Lovable) & Steve (Builder.io co-founder) on a livestream where they’ll talk about Builder.io’s new Lovable integration that lets you turn Figma designs into Lovable apps.”
Brett from Designjoy streams his process of working on a rocket illustration.
Chad from Figma explains how Library Analytics in Figma Organization and Enterprise enables you to gain insights into library usage trends and drill into component, style, and variable usage.
Miggi explains and shows the new export options in action.
Jake returns with my favorite video series, this time explaining how to modify variable code syntax using JavaScript in the dev console. (Kudos to the video editor!)
Developer Advocate Akbar and Designer Advocate Tom talk about data as an often overlooked aspect of design. Real-world data not only shapes how designs appear but can also challenge initial ideas. This presents a valuable opportunity for designers and developers to collaborate, understand available data, and even imagine new possibilities. This deep dive features a real-world example from the development of Figma’s Library Analytics.
Vincent van der Meulen, Design Engineer at Figma, talks about Figma’s approach of complementing designers rather than replacing them as a part of the SaaStr AI Summit panel. They follow four key AI principles: improve existing user behaviors, embrace frequent iteration, systematic quality control, and foster cross-functional collaboration.
Disney’s Lead Product Designer Jeremy Dizon joins Designer Advocate Chad Bergman to talk about the underlying side of building, supporting, and evolving design systems.