Dylan Field was a guest on the Uncapped podcast with Jack Altman, where they discussed the slow build of Figma vs. the dizzying start of today’s AI startups, the role of AI and humans in design, the importance of staying connected to young people, and what it takes to be a strong and empathetic leader.
Holly Li, product manager for Figma Make, explains two major recent updates: templates let a team create and publish a Make prototype, enabling others to instantly build on a solid foundation without recreating designs from scratch, and making it possible to copy Make prototypes directly as design layers into Figma Design.
Great overflow from Jake on how developers and designers collaborate using Figma’s newest workflow updates and features. He covers design systems, Dev Mode, Code Connect, Code Syntax for variables, Annotations, AI, and code generation.
Jay interviews Jade, a senior product designer at Atlassian, who gives a detailed walkthrough of her Figma file organization and design workflow. Jade shares how she structures Figma files for developer handoff, including using Confluence and Loom for async collaboration, and explains Atlassian’s “good, better, best” design framework to balance user experience with real-world constraints.
The closing keynote by Dylan Field, where he highlights that it’s an exciting time for building and crediting design systems as the backbone for scaling, connecting design to code, and enabling diverse contributions. According to Dylan, design systems are key to defining the next generation of software, serving as the “north star” for product builders.
Crafting design context for agentic coding workflows by Jake Albaugh from Figma, Making the right thing the easy thingby Elynn Lee from Figma, and Design-to-code and beyond: inside Coinbase’s MCP ecosystem by Siddharth Kulkarni from Codebase.
The future of design systems and AI by Matt Fichtner from Figma, Design systems for infinity by Rachel Been from Expedia, and Empowering designers: AI, design systems, and quality by Grant Blakeman from LinkedIn.
Design Tokens W3C Community Group: state of the specification by Kaelig Deloumeau-Prigent, Spectacular slots by Nathan Curtis, and Design systems at altitude by Clasonda Armstrong Grandison from Hawaiian Airlines.
Figma shared a YouTube playlist with all sessions from the recent Schema 2025 event. I’ll link individual videos in chronological order below.
Watch the Schema keynote to see demos and learn more about all the features Figma just launched.
Ridd led a panel about how AI is shifting design workflows, where Nick Pattison from Primary, Pranathi Peri from v0 (Vercel), and Henry Modisett from Perplexity were sharing how they use AI for prototyping and exploring ideas. One pattern that stood out to me between this panel and the above Superhuman rebrand case study is how designers now create specialized one-off tools for generating patterns, brand assets, or special effects. Personal software will only get more and more common.
I’ve been waiting for this video and kept thinking about it long after watching. To kick off his new series This is taste, Tommy Geoco flew to Kalamazoo, MI, to spend two days with Ridd. His Dive Club interviews show where the puck is going to be for the design industry and have been my most recommended resource for a long time. Tommy did a great job showing the actual person behind the online persona through his environment, family, motivation, and process of building the Inflight and Dive Club. Can’t wait for the future episodes of the series!
In a quick demo, Product Designer Natasha Tenggoro shows how to use plugins in Buzz to insert brand-approved images, localize assets, and add animations, brand logos, QR codes, and more.
Designer Advocate Kaitie Chambers shows how to configure templates in Figma Buzz using component properties for faster, more flexible workflows — all while keeping your content intact and on-brand.
Developer Advocate Akbar Mirza joins VS Code Live to discuss how the remote Figma MCP server and new Code Connect updates bring design and codebase context into VS Code, so you can generate production-ready code that is aligned with your design system.
Miggi joins Build, Launch & Earn to explore what’s possible when designers start thinking (and building) beyond the mockup. They talk about workflows, play with tools in real-time, and look at how this shift opens new doors — for freelancing, launching products, and building more value into your client work.
Figma shows off incredible projects made with their apps on three giant screens in Times Square.
Damien Correll, VP Design, Brand & Creative at Figma, gives a behind-the-scenes look into how the brand studio team uses the recent Gemini 2.5 Nano Banana update to create realistic mocks.
Dylan Field comes to Lenny Rachitsky’s podcast to talk about keeping internal morale up after the Adobe acquisition fell through, his approach to maintaining pace and a sense of urgency 13 years in, how to systematically develop taste, how Figma decides which product lines to add, why he obsesses over “time to value”, and how AI is making design more valuable. Don’t miss Lenny’s biggest takeaways from this conversation.
Part II of Ridd and James McDonald working on Inflight.