In this interview, Jay chats with Elad Mizrahi, who is building a working Figma widget in under an hour with Cursor AI. The appeal for designers is obvious: widgets are notoriously finicky to set up from scratch, and using an AI coding agent to handle the boilerplate means you can stay focused on the logic and behavior rather than the scaffolding.
Slots are finally here! This hands-on tutorial explains building flexible components with Slots and covers the practical workflow, from setting up a slot inside a component to configuring preferred instances so designers know exactly what content belongs there.
It’s time to pay respect to the original “slot component” technique, shared by Ridd back in 2021. Thanks for your service, you’ve served us well.
“Welcome to Deep Dive with Jay, a series where we will look inside the Figma files of top designers. In this interview Jay chats with Shreya, Senior Product Designer at Groww and freelance illustrator. You will learn how Shreya uses Figma Draw for freelance illustration projects.”
“Join Figma designer advocate, Ana Boyer and OpenAI product designer, Ed Bayes as they talk through roundtripping between code and canvas.”
A live walkthrough of all February launches across Figma products, plus a Q&A with CPO Yuhki Yamashita on where design and software are headed this year. Don’t miss an early preview of Slots, launching in open beta this Thursday.
Jenny Wen leads design for Claude at Anthropic, and in the past, she was Director of Design at Figma, where she led the teams behind FigJam and Slides. At Lenny’s podcast, she lays out how AI is collapsing the classic “research → mock → iterate” workflow into two main jobs for designers: supporting rapid implementation alongside engineers, and setting shorter 3–6 month product visions that keep a swarm of agents and builders pointed in a coherent direction. Jenny describes the day-to-day at Anthropic as equal parts surfing internal prototypes, pairing with engineers, and doing last-mile implementation herself. She still sees Figma as critical for exploring many directions and fine visual decisions, but treats Claude as her primary stack for long-running tasks and front-end polish.
“Andrew Hogan speaks with Tamara Moellenberg, associate partner at ReD Associates, about a strategy framework that goes beyond optimization and user-centricity. Drawing on anthropology, ethnography, and the social sciences, Moellenberg introduces the idea of “worlds” as a third wave of strategy, focused on culture, communities, and shared systems of meaning.”
“Andrew Hogan sits down with Garkay Wong, author of The Art of Design Strategy, to explore how designers can better articulate the value of their work in an era of rapid technological change. Drawing on her experience across service design, innovation strategy, and consulting, Wong explains why many traditional business frameworks fall short and how design can play a stronger role in strategic decision-making.”
I missed the announcement a couple of weeks ago, but the stamp wheel now includes all emojis, which you can use as emotes or as stamps.
Sherizan and Nayanika from Botim share an inside look at how their team designs, builds, and scales product experiences using Figma. In this “In the File” livestream, they share how they structure files, manage components and variables, and collaborate across design and engineering to ship consistently at scale.
Mallory breaks down how brand designers can use variables to scale brand expression in Figma. Learn what variables are, how they differ from styles, and how they support real brand use cases — from multi-brand systems to scalable templates.
“Ryo Lu pioneered new patterns for collaboration as founding designer at Notion. He now leads design at Cursor, shaping how software gets built through a fusion of design and engineering. In this conversation with Soleio, he explains Cursor’s approach to design and how the product will evolve to empower designers who build.”
Dylan interviewed post earnings on TBPN: “We discuss Figma’s growth, the rise of Figma Make, the shift from linear coding to a visual-first product loop, why taste becomes the real moat in an agent-driven world, and why design is the ultimate differentiator in 2026.”
Dylan Field joins Deirdre Bosa from CNBC for a pre-earnings interview and an announcement of the Code to Canvas partnership with Anthropic. Dylan argues that AI coding tools will dramatically lower the barrier for writing software, but product design and understanding human needs remain essential; AI cannot replace the judgment, taste, and empathy of designers and product teams. Figma is a collaboration and orchestration layer for this new world, where many more people can create software but still need a shared space to ideate, design, and align on what should be built.
Theo shares a 22-minute demo of OpenAI’s new Codex desktop app, pitching it as a “Cursor killer” after using it for a week of real work.
Ed Bayes from Open AI shared a 2 minute demo of using the Codex desktop app’s Figma skill to turn designs into front-end code with 1:1 visual parity, including all CSS classes and styling.
Weavy’s CEO Itay Schiff walks through his path from 25 years in high‑end VFX to building Weavy, and why Figma acquired it. Weavy lets you package complex node‑based AI flows into simple apps that 200+ teammates can use, baking in brand rules and references by default. It matters if you care about how Figma will operationalize AI beyond one‑off prompts — this is effectively “internal tools for creatives” hiding behind a friendly app layer.
In this interview, Jay Dalal chats with Laura Dunn, Head of Design Research for the GM Human Interface Design Team. You will learn how Laura uses Figma Make as a UX researcher to communicate visually with designers.