In this interview, Jay chats with Ian Guisard who leads design systems for Uber. You will learn how Ian adds new components to the design system, applies variables to reduce component size, deprecates existing components, specs components for developer handoff, handles design system rule breakers, and more.
Developer Advocate Jake Albaugh shows how to bring design context from Figma directly to your agentic coding tools with the new Dev Mode MCP server.
Great demo of code layers by Niko, who is now a product manager for interactivity. “Code now belongs; make a mess, rev, refine.”
James Mikrut, founder of Payload, also joined one of my favorite podcasts, Syntax, to chat with Wes Box about being acquired by Figma. They discuss building an open-source business, the future of UI design, AI interfaces, and what this means for the future of Payload and Figma.
“Dive deeper into the new design system to explore key changes to visual design, information architecture, and core system components. Learn how the system reshapes the relationship between interface and content, enabling you to create designs that are dynamic, harmonious, and consistent across devices, screen sizes, and input modes.”
WWDC session introducing Liquid Glass. “Get to know the design principles of Liquid Glass, explore its core optical and physical properties, and learn where to use it and why.”
Apple Keynote introducing new Liquid Glass design language, year-based version names, Foundation Models API, and significant updates to iPadOS.
Romina recorded a quick walkthrough on how to build clickable prototypes using Figma MCP and Cursor.
“Figma Make (still in beta) is now rolled out to 100% of all Full seats. Watch PMs Holly Li, Nikolas Klein, and Tom Duncalf make things live in Figma Make.”
Tim Van Damme shares a nifty trick for reusing scaled icons as blank state illustrations. In Figma Draw, he applies dynamic strokes, various brushes, pattern fills, and noise effects to give icons a beautiful hand-drawn feel. I thought Figma Draw wasn’t a tool for me, but this video showed it from a different side and made me eager to explore.
Gary Simon recorded a video tutorial on how to set up and use the new Figma MCP server. He shares tips on how to set up Cursor and prepare your designs for agentic coding tools with Auto Layout, variables, and naming your layers.
Watch Tim Van Damme design symbols for keyboard keycaps in the new Figma Draw.
Gary Simon shows how to create your own Figma Draw brushes by scanning physical samples or generating them with AI. He also offers 30 pre-made stretch brushes as a free resource.
Inga Hampton, a Product Designer at Raycast, and Noah McAskill, a Chief Doodler at NBA Paint, are challenged to draw each other’s portraits in Figma Draw. The reveal at 20:00 is my favorite part.
Whoa! Epic collab between Soleio and Indie.vc. Six interviews with design pioneers and true first-of-kind designers — Henry Modisett, Colin Dunn, Jessica Hische, Julie Zhuo, Nicholas Jitkoff, and Susan Kare. Now I just need to set aside 7 hours to watch them all ASAP.
Ran Segall from Flux Academy shares his first impressions from using Figma Sites.
In this interview, Jay chats with Ian Guisard who leads design systems for Uber. You will learn how Ian creates new design system components, specs components for developer handoff, and more.
Miggi shows how to be more experimental and expressive with Figma Draw features like progressive layer blurs, texture, and a custom brush. Learn to pair these with Smart Animate prototyping, and you can come up with some novel effects.
“Recently, we introduced two new features for improving design & development collaboration. In this video, we’ll explore these new features and show how they can assist you during handoff. First, we added categories to our annotations features which makes it easier to communicate design intent and improves navigation for developers. Second, we added our new eyedropper tool to Dev Mode making it easy to copy color values, styles, and even code syntax.”
Figma created an entire hands-on course on designing a portfolio website from scratch. “We’ll cover the basics like shapes, text, and frames, and tap into more advanced features like auto layout, components, and prototyping. By the end, you’ll be ready to start bringing your own ideas to life.”