I loved this example of going deep on a topic using FigJam. Tom Lowry, Figma’s Advocacy Director, shows how he approached researching and building a custom mountain bike by mapping out and thinking through every aspect of the build in FigJam.
Mal and Akbar discuss ways to bridge the gap between designers and developers.
Miggi shows three updates to frame presets in UI3: the first frame dropped onto a blank canvas will land at 0x0y coordinates; when clicking on the canvas to add a new frame, Figma will default to the size of the last-used frame; when using the frame tool, quick-add indicators will appear beside and between frames so you can quickly insert additional frames.
Jay from Sneak Peek asked Tim Van Damme (UI3), Tammy Taabassum (AI), and Kelly Li from Figma to share their working projects and walk him through their file organization. Tim had one of the most humble takes on the design collaboration and process.
Ridd interviewed Andrei Herasimchuk, who had one of the most enviable design careers as an interface designer of Photoshop, Illustrator, InDesign, and later the first designer at Figma, with stints at Twitter, Yahoo, and Booking in between. I’ve been following him since the Adobe days, but I had no idea he also contributed to Figma early on!
A new introductory Figma tutorial from Miggi, updated for UI3. It covers basic concepts like shapes, vector graphics, typography, resizing, Auto Layout, and applying them all to build a simple user interface card.
Steven Levy from WIRED discusses with Dylan Field how Figma is reinventing design tools to meet the needs of tomorrow’s creators and the evolving role of designers in an AI-driven world. I was so happy that Steven asked Dylan about his hoodie and let the fascinating nerdery unfold.
Dylan Field talks about startups and European regulation on stage at Slush 2024.
Nick Babich shows how to create a responsive grid system and explains the difference between Center and Stretch grid types, as well as how to calculate the right gutter and margin for different viewports. See also his layout grid cheat sheet.
Ridd brings up an important point — design systems became too complicated and associated with scale, but they’re still the perfect first step for startups. The solution is to keep things simple and focus on a few basic components and primitives in the “design toolkit”.
I had a few conversations about building design systems lately, and my general approach was to start from scratch only if a dedicated team is working on it. Most often, picking an open-source component library like shadcn/ui or similar and customizing it to your needs is a much faster and more aligned approach.
Component properties can now be bound to variables, unlocking the ability to use translation strings in props. Learn how to bind them together in this video by Chad Bergman or this thread by Jacob Miller.
Really well-made video tutorial explaining masks in Figma: “We answer questions such as: What is a mask? How does it work? How do you use it in Figma? We demonstrate advanced usage and share real examples from our projects.”
I covered October updates in the previous issue, but now you can watch the recording of the second episode of Release Notes with advocates Jake Albaugh and Kaitie Chambers.
Mark Foo from Figma shows how Dev Mode addresses common issues in design handoffs by providing a unified workspace where developers can access up-to-date design elements, annotations, and measurements directly within Figma. With features like version comparison, sandbox testing, and integrations like Code Connect and Jira, Dev Mode aims to streamline development workflows, improve efficiency, and foster a cohesive design and development environment.
Molly Hellmuth hosted a Q&A with Lewis Healey, Lead Designer for Atlassian’s Design Systems. They discussed how 55 designers on his team collaborate with over 600 product designers and thousands of engineers, ensuring cohesive design through Figma-based foundations and a targeted 95% adoption rate of design standards. Lewis emphasized flexibility in component use, a focus on education through champions and office hours, and precise tracking with custom dashboards to monitor design system adoption across 20 products.
Luis and Molly discuss how every small and large decision was made in Figma’s Simple Design System.
In this workshop, Miggi explores approaches to Advanced prototyping in Figma: “We‘ll walk through examples using variables and component sets to create dynamic prototypes that are easy to manage and iterate upon. This is an intermediate level workshop and builds on a basic understanding of prototyping in Figma Design.”
Smart technique and a cool effect! Blur is a power tool in capable hands.
Linear launched a series of conversations with product leaders on how things of quality get built: “What is quality? It seems hard to describe and even harder to measure, but you can feel it when it’s there. You know it when you experience it.”