In this interview, Jay Dalal chats with Laura Dunn, Head of Design Research for the GM Human Interface Design Team. You will learn how Laura uses Figma Make as a UX researcher to communicate visually with designers.
On a recent livestream, Product Designer Megan Bednarczyk and Software Engineer Nile Phillips from Figma demonstrated how PDE teams can use AI-powered diagramming to tackle complex problems and visualize the bigger picture.
“Join Nikolas Klein (Product Manager, Figma) and Peter Ng (Product Designer, Figma) in the first episode of Design Roulette, where we challenge designers to create designs with no preparation. The twist? They’ll also have to spin the wheel and incorporate the chosen random design prompt into their design. In this episode, they’ll conceptualize ads for the mythical hot sauce, Véloce, using Figma’s new AI image editing tools.”
The Glass effect is now generally available, and Miggi introduces a few updates: add Glass to any object, shape, or text; design Glass with non-uniform corners and precisely round each corner radius; use the Splay property to control how light bends around an object’s edges; and apply variables to Glass properties to easily connect to your design system.
Speaking of Tom, in this interview with Jay, he shows the DM he sent to Linear’s CEO to get an interview — and later the portfolio and case studies he used to land the job at Vercel.
In this talk from Hatch Conference, Jenny Wen, Design Lead at Anthropic and former Director of Design at Figma, explains why the traditional design process is outdated and no longer works for today’s tools and tech: “With AI accelerating prototyping, smaller teams doing more, and craft becoming a key differentiator, rigid processes are failing designers. Jenny shares real examples from Figma and Anthropic that show how great work actually gets made today. Starting from solutions, caring deeply about details, building intuition, skipping steps, and designing for delight.”
Jenny’s talk really resonated with me. Quickly trying and discarding solutions, iterating on details, and relying on intuition is how I prefer to work. Still, without formal collateral such as personas or problem statements, it can feel like taking a shortcut. I went through a phase of producing these artifacts, but often found them more useful for justifying decisions than making them. It finally clicked when I read Alan Cooper’s interaction design bible, “About Face,” a decade ago: a lot of these processes came from design consultancies. They have to learn a client’s business, do product discovery, solve a problem, and sell it to stakeholders in a short time before moving to the next client. The longer you work on a product, explore the problem space, and listen to users, the stronger your intuition gets, which lets you fast-forward and compress discovery and design process.
“In this episode of In Good Company, Nicolai Tangen speaks with Dylan Field, founder and CEO of Figma, about the ideas behind one of the most influential design platforms in the world. Field shares lessons from founding Figma at 19, navigating years of iteration before launch, and scaling with a strong product culture. They discuss taste, craft, and community, how AI is changing the creative process, and what it means to lead with optimism in a rapidly evolving tech landscape.”
MDS recorded a Figma tutorial video dissecting why Anthropic’s Claude app icons feel so satisfying and explaining how to recreate these animated icon components in Figma using Smart Animate.
Great conversation between Ridd and Kyle Zantos on how designers can actually build things with AI using Claude Code. Many tips are tactical and transferable to other tools like Cursor. A few things I’m going to try after listening to this episode are using Leva for playing with parameters and building skills encoding best practices from top design engineers. After this episode went live, Kyle published Design Motion Principles, a Claude Code skill for motion and interaction design audits, trained on Emil Kowalski, Jakub Krehel, and Jhey Tompkins.
In this video, Figma shows how you can use Figma Make to brainstorm and prototype new product features and ideas.
Another cool Figma Draw technique from Miggi that I wasn’t aware of. Until now, I was achieving this effect in an old-school way by flattening a copy of the object and then adding an outside stroke.
Tommy Geoco perfectly summarized the debate between Karri Saarinen from Linear and Ryo Lu from Cursor.
“In this interview, Jay chats with Dan, Director of Brand Design & Video at Rippling. You will learn how Dan uses Figma Buzz to speed up Rippling’s brand design workflow.”
Designer Advocate Anthony DiSpezio is joined by Christine Vallaure for a walkthrough of best practices for designing responsive websites in Figma Sites. They cover how to design across breakpoints, tips for layout and structure, and other best practices.
Ana Boyer designs a web homepage, showcasing recently launched Figma Design and Draw features. “Learn how to create a text-inlay parallax hero using Remove background and Isolate object, apply Glass effects, expand an image within a grid, generate illustrations via AI prompts, and add Draw texture effects.”
“Join us to hear how Figma and OpenAI’s Codex are making design-to-code workflows more efficient and accurate. With the Figma MCP server, developers can easily bring design context into Codex to generate production-ready code. We’ll chat with Romain Huet, Head of Developer Experience at OpenAI, for a live demo, practical tips, and a Q&A session.”
A quick video introduction to creating your first Figma Make file.
Designer Advocate Brett walks through a step-by-step guide on how you can use Make connectors to build better prototypes through Product Requirements Document prompts.
In his talk at Converge 2025, Luis Ouriach makes a compelling argument that we create too many design tokens — particularly for colors.