“Andrew Hogan speaks with Tamara Moellenberg, associate partner at ReD Associates, about a strategy framework that goes beyond optimization and user-centricity. Drawing on anthropology, ethnography, and the social sciences, Moellenberg introduces the idea of “worlds” as a third wave of strategy, focused on culture, communities, and shared systems of meaning.”
“Andrew Hogan sits down with Garkay Wong, author of The Art of Design Strategy, to explore how designers can better articulate the value of their work in an era of rapid technological change. Drawing on her experience across service design, innovation strategy, and consulting, Wong explains why many traditional business frameworks fall short and how design can play a stronger role in strategic decision-making.”
I missed the announcement a couple of weeks ago, but the stamp wheel now includes all emojis, which you can use as emotes or as stamps.
Sherizan and Nayanika from Botim share an inside look at how their team designs, builds, and scales product experiences using Figma. In this “In the File” livestream, they share how they structure files, manage components and variables, and collaborate across design and engineering to ship consistently at scale.
Mallory breaks down how brand designers can use variables to scale brand expression in Figma. Learn what variables are, how they differ from styles, and how they support real brand use cases — from multi-brand systems to scalable templates.
“Ryo Lu pioneered new patterns for collaboration as founding designer at Notion. He now leads design at Cursor, shaping how software gets built through a fusion of design and engineering. In this conversation with Soleio, he explains Cursor’s approach to design and how the product will evolve to empower designers who build.”
Dylan interviewed post earnings on TBPN: “We discuss Figma’s growth, the rise of Figma Make, the shift from linear coding to a visual-first product loop, why taste becomes the real moat in an agent-driven world, and why design is the ultimate differentiator in 2026.”
Dylan Field joins Deirdre Bosa from CNBC for a pre-earnings interview and an announcement of the Code to Canvas partnership with Anthropic. Dylan argues that AI coding tools will dramatically lower the barrier for writing software, but product design and understanding human needs remain essential; AI cannot replace the judgment, taste, and empathy of designers and product teams. Figma is a collaboration and orchestration layer for this new world, where many more people can create software but still need a shared space to ideate, design, and align on what should be built.
Theo shares a 22-minute demo of OpenAI’s new Codex desktop app, pitching it as a “Cursor killer” after using it for a week of real work.
Ed Bayes from Open AI shared a 2 minute demo of using the Codex desktop app’s Figma skill to turn designs into front-end code with 1:1 visual parity, including all CSS classes and styling.
Weavy’s CEO Itay Schiff walks through his path from 25 years in high‑end VFX to building Weavy, and why Figma acquired it. Weavy lets you package complex node‑based AI flows into simple apps that 200+ teammates can use, baking in brand rules and references by default. It matters if you care about how Figma will operationalize AI beyond one‑off prompts — this is effectively “internal tools for creatives” hiding behind a friendly app layer.
In this interview, Jay Dalal chats with Laura Dunn, Head of Design Research for the GM Human Interface Design Team. You will learn how Laura uses Figma Make as a UX researcher to communicate visually with designers.
On a recent livestream, Product Designer Megan Bednarczyk and Software Engineer Nile Phillips from Figma demonstrated how PDE teams can use AI-powered diagramming to tackle complex problems and visualize the bigger picture.
“Join Nikolas Klein (Product Manager, Figma) and Peter Ng (Product Designer, Figma) in the first episode of Design Roulette, where we challenge designers to create designs with no preparation. The twist? They’ll also have to spin the wheel and incorporate the chosen random design prompt into their design. In this episode, they’ll conceptualize ads for the mythical hot sauce, Véloce, using Figma’s new AI image editing tools.”
The Glass effect is now generally available, and Miggi introduces a few updates: add Glass to any object, shape, or text; design Glass with non-uniform corners and precisely round each corner radius; use the Splay property to control how light bends around an object’s edges; and apply variables to Glass properties to easily connect to your design system.
Speaking of Tom, in this interview with Jay, he shows the DM he sent to Linear’s CEO to get an interview — and later the portfolio and case studies he used to land the job at Vercel.
In this talk from Hatch Conference, Jenny Wen, Design Lead at Anthropic and former Director of Design at Figma, explains why the traditional design process is outdated and no longer works for today’s tools and tech: “With AI accelerating prototyping, smaller teams doing more, and craft becoming a key differentiator, rigid processes are failing designers. Jenny shares real examples from Figma and Anthropic that show how great work actually gets made today. Starting from solutions, caring deeply about details, building intuition, skipping steps, and designing for delight.”
Jenny’s talk really resonated with me. Quickly trying and discarding solutions, iterating on details, and relying on intuition is how I prefer to work. Still, without formal collateral such as personas or problem statements, it can feel like taking a shortcut. I went through a phase of producing these artifacts, but often found them more useful for justifying decisions than making them. It finally clicked when I read Alan Cooper’s interaction design bible, “About Face,” a decade ago: a lot of these processes came from design consultancies. They have to learn a client’s business, do product discovery, solve a problem, and sell it to stakeholders in a short time before moving to the next client. The longer you work on a product, explore the problem space, and listen to users, the stronger your intuition gets, which lets you fast-forward and compress discovery and design process.
“In this episode of In Good Company, Nicolai Tangen speaks with Dylan Field, founder and CEO of Figma, about the ideas behind one of the most influential design platforms in the world. Field shares lessons from founding Figma at 19, navigating years of iteration before launch, and scaling with a strong product culture. They discuss taste, craft, and community, how AI is changing the creative process, and what it means to lead with optimism in a rapidly evolving tech landscape.”
MDS recorded a Figma tutorial video dissecting why Anthropic’s Claude app icons feel so satisfying and explaining how to recreate these animated icon components in Figma using Smart Animate.
Great conversation between Ridd and Kyle Zantos on how designers can actually build things with AI using Claude Code. Many tips are tactical and transferable to other tools like Cursor. A few things I’m going to try after listening to this episode are using Leva for playing with parameters and building skills encoding best practices from top design engineers. After this episode went live, Kyle published Design Motion Principles, a Claude Code skill for motion and interaction design audits, trained on Emil Kowalski, Jakub Krehel, and Jhey Tompkins.