Stephen Haney announces QuiverAI’s SVG generation inside Paper – vector output from text or references, aimed at logos, illustrations, and animations. QuiverAI’s models have been on my radar since Dann Petty joined the team as a Founding Product Designer.
Today we're launching @QuiverAI SVG generation inside Paper
— Stephen Haney (@stephenhaney) May 12, 2026
A breakthrough SVG model that lets you explore logo ideas and illustrations quickly in vector format.
It's very strong at using reference images too.
Try it out and send us feedback! pic.twitter.com/YTYP0uw8b7
Dan Hollick (design engineer at Cursor, formerly Tailwind and Raycast) shares a video walkthrough of the custom tooling he built to produce the illustrations for his book Making Software. This is what “designing the tool that designs the work” looks like in practice.
Have you ever wondered how I make some of the illustrations for https://t.co/Em92bQM8y3?
— Dan Hollick (@DanHollick) May 6, 2026
Well, I made a video walking through some of the tooling I've made. Hopefully its interesting. pic.twitter.com/078pob6pkc
Miggi flags a new Draw shortcut: hold ⌘ (Ctrl on Windows) with a brush selected to make it your current brush. Pick up where you left off on an illustration, or build a palette right on the canvas.
One of my favorite new updates to @figma Draw dropped today! Hold ⌘ key (Ctrl on Windows) when you have a brush selected to make it your current brush.
— miggi from figma (@miggi) April 29, 2026
Pick up from where you left off with your illustration, or build your palette on the canvas! pic.twitter.com/Tp5iMMkcNo
“Unpopular opinion: I haven’t used Figma text layers in last 3 years. every component uses a text/heading component instead. buttons, inputs, cards, everything. no raw text layers, no text styles panel.” usrnk1, designer at OpenCode, just convinced their whole team to rebuild around this. Here is why: Figma’s type panel is slow, Auto Layout is built-in, and typography variables just work when type is a component. Good check on how dependent your file is on un-systematized type.
unpopular opinion: I haven't used Figma text layers in last 3 years
— usrnk1 (@usrnk1) April 28, 2026
every component uses a text/heading component instead. buttons, inputs, cards, everything. no raw text layers, no text styles panel
just convinced the whole design team at @opencode to rebuild our system like… pic.twitter.com/58M0ZqdkC2
Grace Li lists 7 common design smells in GPT 5.5: huge typefaces with tight tracking, lack of textures, bento boxes with unrelated icons, pill-with-dot in hero sections, gradient keywords, grid background, and rounded cards with three nested cards. “TLDR: if you’re vibe coding with GPT 5.5, the easiest wins are: loosen the tracking on your headlines, delete the status pill, and pick one accent color instead of a gradient. That’ll get you out of the uncanny valley before the next model release closes the gap on its own.”
GPT 5.5 is strong at programming, but not great at visuals: “Across 5,000+ preference pairs, GPT‑5.5 ranks #13 in Website Arena, #16 in UI Component Arena, and #19 in 3D Design Arena. It loses to Claude Opus 4.7 and Sonnet 4.6, to Gemini 3.1, to GLM 5.1, and to Kimi K2.6.”
“Design is a process, not an artifact. Design is the act of deciding what should exist, why it should exist, and what ‘right’ looks like before you’ve committed to building it.” A new piece from Jake Albaugh, dev advocate at Figma, articulating what design actually means in 2026. The four-point framing — design is process not artifact, AI accelerates execution not clarity, 100×0 = 0, collaboration amplifies intent.
Especially the second point: “The most expensive thing you can do isn’t build something badly. It’s to execute well on the wrong idea.” If you’ve been struggling to explain why polished AI demos can be worse than no demo at all, this is the piece to send.
Ben Blumenrose pushes back on what the whole thread is really arguing about: “Product designers do help with UI design systems but that’s a fraction of what they do which also includes what product to build, how it should work, how to ensure people understand how to use it, how to create a brand people love and rally around, how the system should work together, etc etc etc but yes they’ll need to do visual design of UI design systems less so I’ll concede on that.”
1. This definition of product design is so sadly thin given where Gokul worked. Product designers do help with UI design systems but that's a fraction of what they do which also includes what product to build, how it should work, how to ensure people understand how to use it, how… https://t.co/dXVPKKLvp4
— Ben Blumenrose (@benblumenrose) April 25, 2026
“The first casualty won’t be design. It’s the deliverable.” Tommy Geoco backs it with numbers: a recent State of Prototyping survey of 1,478 design engineers finds 80.9% spending most of their week vibe coding, and 59% having shipped their own internal tool in the last six months. “The design function isn’t being eliminated. It’s absorbing engineering.”
The first casualty won’t be design. It’s the deliverable.
— Tommy Geoco (@designertom) April 25, 2026
State of Prototyping survey, March '26 (n=1,478):
- 80.9% of design engineers spend the majority of their week vibe coding
- 59% shipped their own internal tool in the last six months
- 5 of the top 10 weekly tools are… https://t.co/E8IFKRp6hi
“The role of someone who figures out what needs to exist, why, how it should work, how it should be positioned, differentiated and made memorable has never been more in demand.” Josh Puckett (also the maker of Pica included below) separates the deliverable from the practice: he agrees the mockup-maker role is going away, but argues the “what should this be and why?” role is more in demand than ever.
I think this is worth some nuance.
— joshpuckett (@joshpuckett) April 25, 2026
In recent history, many companies have employed 'product designers' whose primary activity and output has been the creation of software interface facsimiles, e.g. mockups in a drawing tool like Figma.
Those making mockups have of course been… https://t.co/RBqkG7oszr
“I’m increasingly sure that 2026 signals the end of product design as a full-fledged stand-alone function within companies.” Gokul Rajaram makes the controversial maximalist case: startups will outsource design systems to consultants, AI will generate the UI, and design headcount will shrink to 20% of its current size at larger companies.
It’s an argument that reduces design to UI mockup production, which is where most of the responses below push back. The reactions to Claude Design launch in the previous issue have already discussed confusion in terminology, the difference between design practice vs. design production, and made the case that “real design is the search for fit between form and context, not the generation of form itself.”
DESIGN: THE FIRST AI CASUALTY
— Gokul Rajaram (@gokulr) April 25, 2026
I'm increasingly sure that 2026 signals the end of product design as a full-fledged stand-alone function within companies. If so, it will be the first role / function to be eliminated by AI on a go-forward basis.
Instead of hiring FT designers,…
Makes now run natively on the Figma mobile app for on-device testing and touch interaction previews. Mobile creation and editing is coming soon.
You can now test your @figma Makes more naturally as a mobile experience without publishing... it just *Makes* sense! 💫 pic.twitter.com/J5GHN6ufRc
— miggi from figma (@miggi) April 22, 2026
Figma ships a meaningful performance update across the board: 10x faster vector editing, 4x smoother Make frame rates, faster load times, 92% fewer memory warnings. Just the memory side of this update was six months in the making!
Made some improvements to make your workflows faster. Like a lot faster.
— Figma (@figma) April 22, 2026
→ Vector editing up to 10x faster
→ Make frame rates 4x smoother
→ Faster load times
→ 92% fewer memory warnings pic.twitter.com/O5f8lLs6O0
Off the back of the Slots livestream last week with @dotdude, i've been trying to find a way to better articulate the distinction between Swap Instance vs. Slots.
— Hugo Raymond (@shallowveneer) April 13, 2026
They can often look like they solve the same problem, when they don't. Here's some thoughts one how to tell them…
Jacob Miller left the PM role at Figma to build Diffui, a new way to approach the design to dev process with AI. In this thread, he compares designs generated by his tool and Claude Design. One is more expressive and diverse, another is more polished and organized. The point is not that one is better than another, but how can we combine different approaches and tools to get to the most interesting result.
Comparing and contrasting designs in Claude Design vs https://t.co/WdLE6AXEKa (my very eary AI design tool)
— Jacob Miller (@pwnies) April 17, 2026
First up - designs for a surf shop.
Diffui put out 9 designs, below are my 3 picks vs what Claude put out. Which do you prefer? pic.twitter.com/qm9Ju3Pr8k
while I didn’t like Claude design at first try, it’s clear this is where we’re heading for the most part (assuming we’ll also get a full canvas env to explore visually alongside)
— Stammy (@Stammy) April 18, 2026
this post from @samhenrigold on the topic is spot on, so much I agree with here. I’m a diehard Figma… pic.twitter.com/8DjKygJ5gR
Design twitter is spicy today with Claude Design coming out but what if, like Canva, this is yet another onramp to design for hundreds of millions of people?
— Ben Blumenrose (@benblumenrose) April 17, 2026
What if it’s not a Claude Design vs. Canva vs. Figma vs. xxx but a “yes and” as millions more people are exposed to…
Most confusion about the future of software design stems from a confusion in terminology.
— Soleio (@soleio) April 18, 2026
My view: production design will increasingly be automated. The economic logic is self-evident — training machines to mimic and refine existing production practices is cheaper, faster, and… https://t.co/PloV4Tni9T
This is really neat but it’s not a design tool as much as it’s a design _production_ tool.
— Rasmus Andersson (@rsms) April 17, 2026
The practice of design is mostly about what comes before production.
There’s no doubt in my mind that all parts of software production will become automated very soon. Writing code,… https://t.co/4YFFZZdwCt
deep breath in (i think you already know my choice).
— matt (@msllrs) April 17, 2026
ive gone with option 1 for the past few systems ive worked on, and also took this route when defining the new color system for lovable (coming soon).
with option 1, as you point out, token count stays manageable. with option…