Mike Smith from Smith & Diction shares a working file with a refined visual identity for Contra. Love peeking behind the curtain.
Not every project goes the way you plan.
— Mike Smith (@mikesmith187) October 10, 2025
When we were working with @contra we took a MAJOR swing on round one and missed! We listened and bounced back with the brand you see today. Want to see what starting over looks like? Here's the whole file. https://t.co/Qo96no92x9 pic.twitter.com/BujJGLjjsv
Miggi presents the new vector point box transform controls, letting you resize selections of vector points as a box instead of nudging each point manually. This makes symmetry tweaks and proportional adjustments much faster and fills a gap in Figma’s otherwise excellent vector tooling. It’s the kind of unsexy but high‑leverage improvement that will matter more the deeper you are in vector-heavy files.
Been requesting vector point box transform functionality at @figma for years. So stoked it's now here! Have more control over symmetry and relative resizing of vector points in your design workflow. #FigmaTip pic.twitter.com/vXpcBmlFWc
— miggi from figgi (@miggi) February 4, 2026
Doruk: “Photoshop to Sketch was a productivity jump. Sketch to Figma was a collaboration jump. This next jump will be the same type of collaboration leap, but for coded prototypes. This is not “designers can code now”. It is about keeping design work shareable and close to production. The teams that win will not be the ones with the fanciest local setups. They will be the ones who keep making, testing, and reviewing work in the same shared space.”
That line hit me:
— Doruk (@dorukkavcioglu) January 20, 2026
“Transitioning from Sketch to Figma was a no brainer because all of a sudden we went from working in local files to web based collaboration”
People frame the current moment as “designers will code now”. I think the bigger story is simpler.
We are quietly… https://t.co/7ktBP0SjAD
Tom Johnson: “It’s literally faster for me to build a concept inside of the actual codebase than it is to work in Figma. But the amount of versions and breadth of the final result is not up to the quality bar that I usually hold. I’m loving the speed, but the output is sloppy at times. So I’ve got this weird flow of Code → Code → Figma → Code → Figma. Repeat, reorder, etc. The issue is that the transition from Figma → code with their MCP is solid. […] But code → Figma… is a terrible flow.”
I often spend more time recreating a particular screen in Figma than actually designing the change. I’ve been beating on the Code Connect drum for a while as it has huge potential for connecting design and code components. Even though it was built to translate components from Figma to code, I don’t see why it wouldn’t work in reverse. Code Connect was announced almost two years ago (way before LLMs and MCPs got powerful), but because it’s locked behind Organization and Enterprise plans, it’s rarely discussed in the community or considered by plugin and tool makers.
Okay real talk. I’m not sure what my design process is anymore.
— Tom Johnson (@tomjohndesign) January 21, 2026
It used to be Figma Figma Figma with some notion docs or such thrown in there.
Now, when I have a new project, it’s just quicker to start building prototypes first (I’m currently big on @conductor_build) but I…
Luis took on a noble goal of making a reliable UI kit for React Aria. I enjoy following his process even while I don’t use the actual UI library.
There doesn't seem to be a reliable React Aria UI kit for Figma, so I might start making one
— luis. (@disco_lu) January 5, 2026
Converting OKCLH and tinting to raw hex values is...fun. This might be better handled with a themer plugin, I'll see how I get on pic.twitter.com/pNxWihuAvn
Dylan Field argues that AI will generate more of the short‑lived, simple artifacts in software and design, while humans will remain central for long‑lasting, high‑impact work where craft and intention matter most.
Thoughts:
— Dylan Field (@zoink) January 8, 2026
1. In the future, the probability something is generated entirely by AI will be inversely proportional to its intended lifespan.
2. For conceptually simple artifacts that are intended to have short lifespans, humans will still be involved just at a different level of… https://t.co/mhaDkGS7SV
Ryo replies: “Code isn’t a cage, it’s the only material that’s actually boundless. You can rebuild, restructure, and reimagine faster than any other medium in human history. The idea that working in code locks you into existing patterns is only true if you’re afraid of the material. […] Sketches and explorations feel free because they let you avoid the hard questions. Building forces you to answer them, and that’s where you discover what actually works.”
code isn't a cage, it's the only material that's actually boundless. you can rebuild, restructure, and reimagine faster than any other medium in human history. the idea that working in code locks you into existing patterns is only true if you're afraid of the material.
— Ryo Lu (@ryolu_) December 15, 2025
the truth… https://t.co/y563QKXEpP
Ryo Lu replies: “Great tools should unify, not fragment. They should connect the designer’s canvas with the builder’s editor, connect the writer’s outline with the team’s roadmap, and let patterns repeat and evolve across everything instead of trapping them in separate silos. Designers can build. Builders can design. The old line between “design tools” and “dev tools” is an artifact of the software we had, not the people we are.”
Getting to great design isn’t about narrowing your focus onto one tiny problem or building yet another “purpose‑built” tool. It’s about learning to see through the surface and recognize the truths underneath everything we do – the same patterns, the same flows, the same ideas… https://t.co/l3RUSauskt
— Ryo Lu (@ryolu_) December 12, 2025
Karri Saarinen reacts to the announcement of a visual editor in Cursor: “Whenever a designer becomes more of a builder, some idealism and creativity dies. Not because building is bad, but because you start out including constraints earlier in the process than they should. […] People forget that the creative process is not about tools. It’s about forming a vision, and then translating that vision into some form.”
Whenever a new design to code tool comes around, people get excited. It’s considered the holy grail of design. You can now design with code. This is the final evolution.
— Karri Saarinen (@karrisaarinen) December 12, 2025
But I don’t agree. It’s only the holy grail if you value output higher than the process of design.
Whenever…
10 years since Figma launched on December 3rd, 2015. Congrats on a big anniversary!
10 years ago at @figma pic.twitter.com/F2Jk95Agl1
— Sho Kuwamoto (@skuwamoto) December 3, 2025
More Variable modes for people on Pro and Org plans. Instead of 4 modes, Pro plans now offer 10 and Org plans 20.
More Variable Modes for people on Pro and Org plans, rolling out today
— Figma (@figma) October 28, 2025
Pro: 4 → 10 modes
Org: 4 → 20 modes pic.twitter.com/dgsHlkc8Ps
It’s wild how long it takes to build some of these larger features. Jacob Miller, a Product Manager for the Design Systems and AI team at Figma, shares an early exploration for slots from 3 years ago! I’ve been begging Jacob for slots at this year’s Config and got a feeling that they’re already working on it, but still it will be launched only next year.
If you wonder why it’s taking so long, Jacob wrote an insightful reply on how his team approaches these changes: “With design systems features, we have to plan them years in advance. Things like components, variables, and styles are used on the order of billions — one wrong move will result in breaking files and ruining critical design work. We have to be methodical. […] With DS features, I’m usually planning them around 3 years in advance.”
If you’re curious how slots and other new features will work, check out Jacob’s AMA.
I can't tell you how excited I am about Slots being announced today. The team did an amazing job and they are a delight to use.
— Jacob Miller (@pwnies) October 28, 2025
Slots has been on my mind for years. Here's a peek at some of my earliest designs from 2022! Crazy how far we've come. pic.twitter.com/r6pSbcEvYt
Tom Johnson has an in-depth thread on how dithering works, how it breaks, and some tools to get it to look best.
Okay let's talk about dithering.
— Tom Johnson (@tomjohndesign) October 28, 2025
It's the thing right now, but before you go off and start adding it to all of your images and making your site look all low-fi, let me tell you how it can work, how it breaks, and some tools to get it to look best.
Let's go 👇
The official Figma MCP server now supports Gemini CLI, OpenAI Codex, and Atlassian is coming soon.
New drop: The official Figma MCP server now supports @googledevs Gemini CLI and @OpenAI Codex, @Atlassian coming soon pic.twitter.com/sCKx6hZWjN
— Figma (@figma) October 8, 2025
Tommy Geoco shows his workflow for building Lorelight with Figma and Claude Code.
After testing every AI toolchain for a year, this is the only workflow I'm endorsing:
— Tommy Geoco (@designertom) October 10, 2025
Figma → Claude Code (Sonnet 4.5)
Here's how I'm building Lorelight:
1. Design the happy path in Figma
2. Feed it to Claude Code via Figma MCP
3. Get a strong foundation in 15 minutes
4.… pic.twitter.com/GgiB0UQfWh
Figma Make is pretty great for building custom diagrams for your research.
if you're publishing research and need to make pretty diagrams, you HAVE to try Figma Make.
— swyx (@swyx) October 9, 2025
plopped an @excalidraw into it today for an upcoming model launch i'm working on and asked it to do the thing and it fricking nailed it first try
congrats @zoink this thing is my agi… https://t.co/1lrkCNeUr4 pic.twitter.com/VrTUc3AuJv
Another use case for Connectors is pushing code from Figma Make to a GitHub repository, which can be used as a project backup or source for deployment to your preferred hosting platform. Future updates to the Make file can be manually pushed to the repository. Connectors will become available later in October.
Dylan Field shows the new Figma app in ChatGPT in action with the tech tree generated out to the year 2100.
We just launched the new Figma app (focused on FigJam workflows) in ChatGPT at @OpenAI's DevDay!
— Dylan Field (@zoink) October 6, 2025
Going from chat to diagram is now easier than ever. I'm really excited about where we can take this.
More in video below — including a tech tree to the year 2100 🧬🚀🦾🧠 pic.twitter.com/sT400HePFs
An early preview version of the new monospace font from Paper, based on Geist Mono from Vercel.
Introducing Paper Mono: a beautiful monospace font for design and code.
— Vlad Moroz (@vladyslavmoroz) October 6, 2025
Get the download and more details in the thread. pic.twitter.com/PoUDvSOgEr
The Cut tool allows you to precisely divide vector objects and shapes into separate objects. When editing a vector, select the Cut tool and either click and drag to slice an object or click on a point to split the vector. Don’t miss a little fun interaction detail that Rogie and Tim sneaked in.
Improved vector editing with the Cut tool, any way you slice it
— Figma (@figma) September 30, 2025
→ Click to split a line or a point
→ Drag to slice across vectors pic.twitter.com/jHHuE9Bddo