Karri Saarinen, CEO of Linear, writes one of the more grounded takes on AI’s current state. Linear’s cloud agent now fixes more than 1,000 issues per month, but Karri is clear that hard problems remain hard and design tools are still challenging to use. On having a design tool operate directly on the production codebase: “A lot of the design work I do is not production design. I am not trying to implement the final version or test every edge case. Most design work is about making decisions, understanding the problem, and finding the fit. That process generates many variations and messy ideas.”
The expertise paradox section is the most useful: “AI often feels most impressive in domains where you know the least.” Expertise makes AI harder to use but also more valuable, because experts know how to steer, constrain, and evaluate the output.
A useful companion to Google’s announcement above. Meng To shares 15 takeaways from actually using the format: when to Remix vs. Iterate, how to treat DESIGN.md as “reusable project memory,” and why curation is part of the design process. The most actionable takeaway: “Start with DESIGN.md, generate the first design, remix and expand it, create section variations, move into a builder, then assemble the full site.” Don’t miss his video tutorial on turning a DESIGN.md into landing pages, mobile screens, and motion design.
“The role of someone who figures out what needs to exist, why, how it should work, how it should be positioned, differentiated and made memorable has never been more in demand.” Josh Puckett (also the maker of Pica included below) separates the deliverable from the practice: he agrees the mockup-maker role is going away, but argues the “what should this be and why?” role is more in demand than ever.
I think this is worth some nuance.
— joshpuckett (@joshpuckett) April 25, 2026
In recent history, many companies have employed 'product designers' whose primary activity and output has been the creation of software interface facsimiles, e.g. mockups in a drawing tool like Figma.
Those making mockups have of course been… https://t.co/RBqkG7oszr
“The first casualty won’t be design. It’s the deliverable.” Tommy Geoco backs it with numbers: a recent State of Prototyping survey of 1,478 design engineers finds 80.9% spending most of their week vibe coding, and 59% having shipped their own internal tool in the last six months. “The design function isn’t being eliminated. It’s absorbing engineering.”
The first casualty won’t be design. It’s the deliverable.
— Tommy Geoco (@designertom) April 25, 2026
State of Prototyping survey, March '26 (n=1,478):
- 80.9% of design engineers spend the majority of their week vibe coding
- 59% shipped their own internal tool in the last six months
- 5 of the top 10 weekly tools are… https://t.co/E8IFKRp6hi
Pica is a native macOS font manager from Josh Puckett, built for designers who want proper font organization. “Organize into collections, test color themes and logos, watch folders, manage what’s installed, and much more.”
Kris Puckett, Design Manager at Stripe, spent months building Epilogue, a real iOS app with 14,000 lines of Swift, entirely through conversation with Claude. This essay is a specific and honest account of what the designer-building-with-AI experience actually looks like: what broke, what he learned about asking precise questions, what “vague frustration keeps you stuck, specific confusion gets you answers” actually looks like in practice. “I realized the bottleneck was never coding ability. It was articulation. The ability to describe what I wanted clearly enough that something else could build it.”
Jacob Miller left the PM role at Figma to build Diffui, a new way to approach the design to dev process with AI. In this thread, he compares designs generated by his tool and Claude Design. One is more expressive and diverse, another is more polished and organized. The point is not that one is better than another, but how can we combine different approaches and tools to get to the most interesting result.
Comparing and contrasting designs in Claude Design vs https://t.co/WdLE6AXEKa (my very eary AI design tool)
— Jacob Miller (@pwnies) April 17, 2026
First up - designs for a surf shop.
Diffui put out 9 designs, below are my 3 picks vs what Claude put out. Which do you prefer? pic.twitter.com/qm9Ju3Pr8k
Off the back of the Slots livestream last week with @dotdude, i've been trying to find a way to better articulate the distinction between Swap Instance vs. Slots.
— Hugo Raymond (@shallowveneer) April 13, 2026
They can often look like they solve the same problem, when they don't. Here's some thoughts one how to tell them…
This is really neat but it’s not a design tool as much as it’s a design _production_ tool.
— Rasmus Andersson (@rsms) April 17, 2026
The practice of design is mostly about what comes before production.
There’s no doubt in my mind that all parts of software production will become automated very soon. Writing code,… https://t.co/4YFFZZdwCt
Luis on what the “shadcn-ification” debate is actually about — not the visual uniformity, but the organizational misread: “The mistake isn’t in the ingredient. It’s in thinking that having access to good ingredients is the same as knowing how to cook.”
Stakeholders are concluding that the design system infrastructure is done because a great foundation exists. The teams that have spent years practicing design systems understand exactly why that conclusion is dangerous.
Ridd interviews Kris Puckett, design manager at Stripe and formerly design lead at Mercury and Dropbox, on becoming an AI-native designer by using tools like Claude Code, OpenClaw, and personal AI to ship his own apps, supercharge his design practice, and build highly personal systems for life and work. I’m deeply curious about the last part and can’t wait to dig into his course Neuma on building a personal AI system.
Ridd walks through a workflow where Paper acts as a visual canvas that Claude can “proactively” explore and prototype in. The interesting bit is his framing of Claude Code as a coworker and Paper as a shared whiteboard. That’s exactly what I wanted when last week I commented on missing agents in Figma after spending more time in Cursor.
I just had my aha moment with @paper 🙌
— Ridd 🤿 (@ridd_design) February 27, 2026
This is pretty much exactly what I want my design workflow to look like moving forward pic.twitter.com/EvCmHc4cck
Jenny Wen leads design for Claude at Anthropic, and in the past, she was Director of Design at Figma, where she led the teams behind FigJam and Slides. At Lenny’s podcast, she lays out how AI is collapsing the classic “research → mock → iterate” workflow into two main jobs for designers: supporting rapid implementation alongside engineers, and setting shorter 3–6 month product visions that keep a swarm of agents and builders pointed in a coherent direction. Jenny describes the day-to-day at Anthropic as equal parts surfing internal prototypes, pairing with engineers, and doing last-mile implementation herself. She still sees Figma as critical for exploring many directions and fine visual decisions, but treats Claude as her primary stack for long-running tasks and front-end polish.