“Inspired by the Apple iPhone 16e launch event visuals, create stunning liquid metal effects for any shape, text, or logo. Instantly transform designs into sleek, shiny metallic visuals—static or animated—for a futuristic, high-end look. Use generated code in your Framer or Webflow project.”
Nice glass buttons by Oğuz Yağız Kara.
Joey Banks recreated Apple’s new iOS 26 and iPadOS 26 button styles using Figma, complete with their new Liquid Glass material. These buttons are fully editable and use native Figma effects.
Mike Bespalov imitated the effect using an SVG Displacement filter, without any JS or WebGL. Unfortunately, it only works in Chrome and isn’t easily adaptable to other shapes.
Of course, the elephant in the room is the sneak peek by Figma that native Liquid Glass support is coming soon.
Allan Yu imitates the Liquid Glass effect in Figma by using the new texture feature in Figma Draw. A few other takes using similar techniques by Camden, Luis Ouriach, Brett from Designjoy, Max, and Ben South — some are with the Figma files as well.
John LePore explains refraction — light passes from one material to the next — for non-3D designers.
Apple slightly updated the corner rounding of their icon template. Time to update all the icons!
“Dive deeper into the new design system to explore key changes to visual design, information architecture, and core system components. Learn how the system reshapes the relationship between interface and content, enabling you to create designs that are dynamic, harmonious, and consistent across devices, screen sizes, and input modes.”
Apple updated HIG with all the latest design techniques.
WWDC session introducing Liquid Glass. “Get to know the design principles of Liquid Glass, explore its core optical and physical properties, and learn where to use it and why.”
Apple Keynote introducing new Liquid Glass design language, year-based version names, Foundation Models API, and significant updates to iPadOS.
Speaking of Apple, the latest winners of the Design Award were announced. Congrats to Play for winning the Innovation award!
Sebastiaan de With is the co-founder and designer of the award-winning apps Halide and Kino for photography and video. In this article, he imagines what could be next for the UI design at Apple: “What would I do if I were Apple’s design team? What changes would I like to see, and what do I think is likely? Considering where technology is going, how do I think interface design should change to accommodate?”
(Reminder that WWDC25 is happening this week, with a keynote on Monday at 10 AM PT. That’s when we’ll find out how close his predictions are to what Apple designers have in mind.)
Apple’s SF Pro and SF Compact fonts are now automatically downloaded in Figma Editor, Slides, and Buzz.
Apple updated their iOS 18 UI kit to include iPhone 16 Pro bezels (in all colors), updated templates to match new display dimensions, and several other bug fixes and improvements.
Apple added nine new design templates for Figma: Apple Pay, App Clips, Live Activities, iMessage apps and sticker packs, Sign in with Apple, App Shortcuts, Tap to Pay, Tip Kit, and Wallet. See also Apple Design Resourcesin the Developer Center.
Mike Rundle points out interesting implementation details in the Apple Design Resources – visionOS file.
“Apple’s initial visionOS design kit for Figma contains a comprehensive set of UI components, views, system interfaces, text styles, color styles, and materials. All of the core ingredients you need to quickly create highly realistic visionOS app designs.” See also Designing for visionOS at Apple Design Resources.