In this talk from Hatch Conference, Jenny Wen, Design Lead at Anthropic and former Director of Design at Figma, explains why the traditional design process is outdated and no longer works for today’s tools and tech: “With AI accelerating prototyping, smaller teams doing more, and craft becoming a key differentiator, rigid processes are failing designers. Jenny shares real examples from Figma and Anthropic that show how great work actually gets made today. Starting from solutions, caring deeply about details, building intuition, skipping steps, and designing for delight.”
Jenny’s talk really resonated with me. Quickly trying and discarding solutions, iterating on details, and relying on intuition is how I prefer to work. Still, without formal collateral such as personas or problem statements, it can feel like taking a shortcut. I went through a phase of producing these artifacts, but often found them more useful for justifying decisions than making them. It finally clicked when I read Alan Cooper’s interaction design bible, “About Face,” a decade ago: a lot of these processes came from design consultancies. They have to learn a client’s business, do product discovery, solve a problem, and sell it to stakeholders in a short time before moving to the next client. The longer you work on a product, explore the problem space, and listen to users, the stronger your intuition gets, which lets you fast-forward and compress discovery and design process.
“In this episode of In Good Company, Nicolai Tangen speaks with Dylan Field, founder and CEO of Figma, about the ideas behind one of the most influential design platforms in the world. Field shares lessons from founding Figma at 19, navigating years of iteration before launch, and scaling with a strong product culture. They discuss taste, craft, and community, how AI is changing the creative process, and what it means to lead with optimism in a rapidly evolving tech landscape.”
MDS recorded a Figma tutorial video dissecting why Anthropic’s Claude app icons feel so satisfying and explaining how to recreate these animated icon components in Figma using Smart Animate.
Great conversation between Ridd and Kyle Zantos on how designers can actually build things with AI using Claude Code. Many tips are tactical and transferable to other tools like Cursor. A few things I’m going to try after listening to this episode are using Leva for playing with parameters and building skills encoding best practices from top design engineers. After this episode went live, Kyle published Design Motion Principles, a Claude Code skill for motion and interaction design audits, trained on Emil Kowalski, Jakub Krehel, and Jhey Tompkins.
In this video, Figma shows how you can use Figma Make to brainstorm and prototype new product features and ideas.
Another cool Figma Draw technique from Miggi that I wasn’t aware of. Until now, I was achieving this effect in an old-school way by flattening a copy of the object and then adding an outside stroke.
Tommy Geoco perfectly summarized the debate between Karri Saarinen from Linear and Ryo Lu from Cursor.
“In this interview, Jay chats with Dan, Director of Brand Design & Video at Rippling. You will learn how Dan uses Figma Buzz to speed up Rippling’s brand design workflow.”
Designer Advocate Anthony DiSpezio is joined by Christine Vallaure for a walkthrough of best practices for designing responsive websites in Figma Sites. They cover how to design across breakpoints, tips for layout and structure, and other best practices.
Ana Boyer designs a web homepage, showcasing recently launched Figma Design and Draw features. “Learn how to create a text-inlay parallax hero using Remove background and Isolate object, apply Glass effects, expand an image within a grid, generate illustrations via AI prompts, and add Draw texture effects.”
“Join us to hear how Figma and OpenAI’s Codex are making design-to-code workflows more efficient and accurate. With the Figma MCP server, developers can easily bring design context into Codex to generate production-ready code. We’ll chat with Romain Huet, Head of Developer Experience at OpenAI, for a live demo, practical tips, and a Q&A session.”
A quick video introduction to creating your first Figma Make file.
Designer Advocate Brett walks through a step-by-step guide on how you can use Make connectors to build better prototypes through Product Requirements Document prompts.
In his talk at Converge 2025, Luis Ouriach makes a compelling argument that we create too many design tokens — particularly for colors.
Huge update to Grids adds an option to hug content and introduces fractional units (fr in CSS). Tables are so much easier to design now.
CMS makes it easy to create dynamic content for blogs, portfolios, events pages, and more. Design Advocate Kaitie Chambers covers key concepts and features, such as connecting data to your webpage, connecting fields to design layers, and using pre-connected CMS blocks.
Dylan Field shows several demos prepared with Gemini 3 Pro and highlights how this model stood out in one-shot generation and a wide range of visual aesthetics.
In the latest episode of Boz to the Future, Meta CTO Andrew “Boz” Bosworth sits down with Dylan Field: “Boz and Dylan dive deep into the intersection of technology and creativity, from the early days when designers were scarce to today’s collaborative, cloud-based workflows. They talk about the imminent paradigm shift in interfaces and what comes after text prompting. They discuss what stays evergreen despite rapid technological change, and why the pursuit of craft remains fundamentally human.”
Dylan Field was a guest on the Uncapped podcast with Jack Altman, where they discussed the slow build of Figma vs. the dizzying start of today’s AI startups, the role of AI and humans in design, the importance of staying connected to young people, and what it takes to be a strong and empathetic leader.