Probably the first game created with Figma from start to finish — illustrations, animations, and interactions. Mind-blowing and beautifully made project by Daniel Allen.
Pablo Stanley explains how he used AI to create unique patterns for Blush.
When playing with geometric patterns and creating a Blush system, I realized that maybe a robot could recreate this. So I trained a model that generated really cool organic shapes 🤖
— Pablo Stanley (@pablostanley) December 30, 2020
Used @sketch, @Adobe illustrator, photoshop, @figmadesign, @runwayml, and @blushdesignapp pic.twitter.com/jnavSL1GlH
From @figmadesign file to face mask pic.twitter.com/aw7GFSUmLV
— Toni Gemayel (@tonigemayel) November 18, 2020
Recreated (Fig)Mario in @figmadesign! You can check out the file here:https://t.co/PxtSz4Zmyl pic.twitter.com/yRihZEPlK7
— Joey 🙃 (@mrhammn) October 12, 2020
Andrew Denty decided to recreate this year’s October Apple event invite in Figma.
Goliath - made in @figmadesign ✌️ pic.twitter.com/neuHdzBNhU
— ✖️ (@crlhsr) October 18, 2020
Any one want this as a @figmadesign community file? pic.twitter.com/89DAZifFjY
— miggi from figgi (@miggi) September 7, 2020
Figma isn't for illustrati...
— ˗ˏˋrogieˎˊ (@rogie) September 15, 2020
🧵 pic.twitter.com/Lu4lHT39cT
Cool photorealistic illustration. Don’t miss a time-lapse video of the process.
Using the Blush plugin and illustrations from artists around the world, Rogie and Pablo Stanley will create an illustration system with components, assets, and constraints.