Rogie with a mini-tutorial on making Mario Kart-inspired resizable buttons with fun shapes.
I love fun bordered buttons, like this Game UI from Mario Kart, so, I wanted to show you how to do this in @figma...and they work with auto layout and do not warp or squish.
— ˏˋrogieˎˊ (@rogie) November 3, 2023
Here's your mini tut 🧵 pic.twitter.com/0DRXx5KBJB
Lee Munroe shares some ideas on using file templates to organize pages for projects in Figma.
Not everyone on your team knows how to navigate Figma the way you do.
— Lee Munroe (@leemunroe) November 1, 2023
Other designers have different methods. Engineers and PMs may not know where to start.
This is how we organize our project files and pages in @figma... pic.twitter.com/D0jpp0kEJ5
I dig this tip from Zander — sometimes we already have the right tools without plugins.
Remove image backgrounds, supafast!
— Zander Whitehurst (@zander_supafast) October 24, 2023
My shortcut of the year for image animation in @figma pic.twitter.com/ZMZ2UJ0GLH
Christine Vallaure with timeless advice of using percentages instead of pixels for specifying line height in Figma. There are very few cases when pixels make sense, and more often than not they cause inconvenience.
1/4 Consider using '%' instead of 'px' for line-height in #Figma to achieve unitless CSS-like notation. Why --> pic.twitter.com/DooE81hznI
— Christine Vallaure (@moonlearning) October 27, 2023
Whoa, I didn’t know that selections can be moved! Great for getting to the tricky areas.
Here is an evergreen @figma tip: Drag your selection to more expertly select something amidst other things on your canvas!
— Miggi from Figgi (@miggi) October 23, 2023
1. Press V to get the move tool and drag a selection.
2. Press spacebar to move the selected area to select what you want! pic.twitter.com/T2fQv8mlXT
Designer Advocate Ana Boyer shares some common questions, answers, and resources that she came across when learning about design systems, tokens, and variables.
🎨 Been a minute since I've been online! Thought I'd kick off posting again by sharing some questions, their answers, and some resources that I came across when learning about Design Systems (DS), Tokens, and Variables 🧰
— Ana (@_AnaBoyer) October 26, 2023
Designer Advocate Anthony DiSpezio recommends the best approach for defining variables for theming: primitive variable → semantic variable → semantic style. The core advice is to keep using styles: “Styles represent a group of properties that should be applied to a layer or part of a layer. Variables represent individual values within that style.”
(Years ago, I noticed that when Apple announces a change at WWDC it’s better to go with it even if it doesn’t make sense at the moment — they see the roadmap much further. I wonder if it’s the same case with Figma and styles. At the moment they often feel redundant, but Figma made it very clear that they’re not going anywhere — hopefully something will make it clear soon why it was worth keeping them around.)
Defining variables for theming? This is THE best approach I can recommend:
— Anthony DiSpezio (@adispezio) October 24, 2023
$primitive-variable: ff0066
↳$semantic-variable: $primitive-variable (alias)
↳Semantic Style: $semantic-variable
I'll try and explain in the comments...
Figma collaborated with Adobe on a video exploring some of the ideas for the post-acquisition future — Firefly in FigJam and Figma, linked assets between Figma and Creative Suit, multiplayer in Adobe apps, Figma prototypes + After Effects, shared design systems, and more. For more ideas, see threads from Noah Levin, Tom Lowry, Sho Kuwamoto, and Luis.
I’m a generalist and occasionally do different kinds of design work, so having a tighter integration between Figma and Adobe apps would be pretty neat. Adobe Fonts would be my #1, but I wish I could reuse a color palette and assets from Figma while working on my book layout in InDesign. While designing a photo-heavy website, I went back and forth between Figma and Lightroom experimenting with post-processing. The new Photoshop on the web also makes so much sense as a native integration. Count me in as a Figma × Adobe optimist.
Since announcing the acquisition over a year ago now, we’ve talked a lot about what the future could look like, but we haven’t shown it.
— Yuhki Yamashita (@yuhkiyam) October 26, 2023
So, we came together with @scottbelsky and the @adobe team to imagine “what if ...”
We wanted to share some of our ideas with you. pic.twitter.com/utEWSxoqnK
Updated corner radius UI makes it easier to bind a variable to each individual corner.
Hot off the press: It's shipped!
— Figma (@figma) October 24, 2023
Corner Radius UI improvements are now live, making it easier to bind a variable. https://t.co/secUOlvvbX
A quick how-to video from Zander on creating a glowing animation inspired by the Disney logo. (And one more with a hover scale effect.)
Glowing loading animation in figma, supafast.
— Zander Whitehurst (@zander_supafast) October 16, 2023
Celebrating Disney turning 100 🥳 pic.twitter.com/uzXZSTFjFr
Step 2: Learn from Vijay Verma how to create a cute animation using variables and conditions.
Create something spooky! Here's a quick tutorial to design this little guy in @figma using variables and conditions 👻. Small video shared and also get the code cheatsheet shared below. 📷✨ pic.twitter.com/K0TsE9iSiK
— vijay verma (@realvjy) October 20, 2023
Ridd points out two common problems with UI kits (manual updates of shared attributes and maintaining multiple breakpoint variants) and shares a variable system to make your life way easier.
Ready to see how variables in @figma can level up your UI Kit?
— Ridd 🤿 (@ridd_design) October 17, 2023
Here's my system 👇 pic.twitter.com/IfiMnS1FHx
Great thread explaining the “weirdness” of OkLCH by one of the authors of the new Harmony color palette. Here is something I never thought about: “In electronic displays, yellow, cyan, and magenta are products of shining two lamps – subpixels. The more light is emitted, the brighter we perceive the color. It means the max lightness of the yellow is much higher than the blue’s.”
Like any professional tool, OKLCH has an entry threshold — a weirdly-looking color spectrum which is a product of the physics-based model. Once I got used to it, its "weirdness" became a huge asset. Let me show you how it works. pic.twitter.com/C9xo1BDkgA
— Anton Lovchikov (@antiflasher) October 20, 2023
Karri Saarinen shares how their team is building one of the best-designed products out there: “The main point is that the design is only a reference, never any kind of deliverable itself, so the way it’s constructed doesn’t really matter.“ Don’t miss a follow-up on this approach and tech debt, as well as an older thread on their simple design system. Last but not least, his recent interview with Lenny Rachitsky on how Linear builds product was just fantastic (a good chunk is behind a paywall, but a podcast version is free.)
Primer on how we design at @linear:
— Karri Saarinen (@karrisaarinen) October 19, 2023
The main point is that the design is only a reference, never any kind of deliverable itself, so the way it's constructed doesn't really matter.
1. We screenshot the app and design on top of
2. Simple design system that has mostly colors,… pic.twitter.com/j5AholI4UG
Great update to the OkColor plugin letting you specify both absolute and relative chroma in colors.
Last OkColor update 🌈 you can now use relative chroma in OkLCH: https://t.co/ZUhIw7cojP
— Doko Zero (@dokozero) October 9, 2023
It does not replace OkLCH's absolute chroma which is important, but it brings the advantage of OkHSL's saturation while keeping the features of OkLCH.
More infos 🧵↓
Ridd shares a few repeatable steps to start prototyping with variables — creating the variable you need, assigning the variable to the UI, testing the connection, and setting up your triggers.
If you're like me, you were a bit overwhelmed the first time you started prototyping with variables 😬
— Ridd 🤿 (@ridd_design) October 10, 2023
But once you master it you start to realize something...
It follows the same repeatable steps 👇 pic.twitter.com/aYO4me0Gmy
I rely on Luis for thought-provoking organization and design systems insights. In this thread, he discusses a way to translate brand colors into primitive and semantic color scales. At work, I use two design systems — one made by a smaller team where the same designers control the brand, design system, and product, and another from a larger organization with these are separate functions. I can see how his approach of explicitly using brand colors in primitives can work well in larger orgs.
It's pretty common when working with brand that you're provided with the "brand palette", which might not automatically translate into your token structure
— luis. (@disco_lu) October 9, 2023
To feed them into a global palette, you can still rely on the primitive / semantic relationship, but with an extra step pic.twitter.com/eZ61LLD9Ts
Molly Hellmuth shares a few tips from her recent talk “Design System Traps & Pitfalls” at Smashing Conference. Here are the five ways to de-risk variable adoption for your design system — create a map for your token structure, start using variables with numbers only, use variables and color styles together, stress-test new features, and roll out changes gradually.
💡 5 tips to make sure variables don't break your Figma design system
— Molly Hellmuth (@molly_hellmuth) October 13, 2023
As I shared in my @smashingconf talk "Design System Traps & Pitfalls", adopting new features comes with risk..
Here are 5 ways to de-risk variable adoption for your design system👇 pic.twitter.com/tgOOorlc3r
Something must be (hovering) in the air, as Ridd also shared his thoughts on selecting a color for the hover state with the right amount of saturation.
Came across these hover states today...
— Ridd 🤿 (@ridd_design) October 11, 2023
Notice how the grays feel kinda... off?
It's a mistake I see a lot 😬
Here's a better way👇 pic.twitter.com/BBVMB6Le9Z
An interesting idea on using a composite style with an alpha channel for a hover state instead of creating variables for every variant. Won’t work in every case, but it was interesting to learn that the same overlay approach is used in Material 2.
An idea 💡
— luis. (@disco_lu) October 10, 2023
If your hover states are consistently within the same colour range e.g. adding 30% black to *anything* that is hovered, then instead of creating variables for every single variable's hover state, you create a single ––hover variable and use it within a composite style pic.twitter.com/k9QsF0xhBb