Draftocalypse seems to be over, but it’s still worth sharing this video that Tom Lowry, Director of Advocacy at Figma, put together to walk you through what’s changing and answer a few common questions.
In this insightful video essay, Tom Lowry shares some thoughts on freeform design exploration without accruing design debt.
Today @figma is launching Multi-edit!!! I put together some thoughts about freeform design and why I am excited about it!
— Tom Lowry (@negativespaceca) March 6, 2024
Check the thread for more resources to get started!
Let us know what you think. Happy multi-editing! pic.twitter.com/XujbMFIiXu
I’ve seen a lot of confusion over the removal of the Inspect panel and the introduction of Dev Mode, so happy to see a detailed walkthrough of the free viewer experience recorded by Tom Lowry. Pretty much everything from the old Inspect panel is still available for free, and Dev Mode builds on top of that foundation. While some will inevitably label Dev Mode as a “money grab”, I won’t be surprised if many teams will save money by converting full Design seats to standalone Dev Mode seats.
I recorded a quick overview of the free/viewer experience in @figma since I've seen a lot of questions from the community about what you can/can't do. I hope this helps!
— Tom Lowry (@negativespaceca) January 31, 2024
(I am a bit sick, please excuse the nasally voice 😅) pic.twitter.com/Dx04WVPH4n
Loved Tom Lowry’s thoughts on designer-developer collaboration in this thread. I think most teams agree that the traditional process of throwing designs over the wall to engineers is broken and we need better tools, but I’m also cautiously skeptical of designers working directly with the source within the design tools. While this is already possible for marketing websites (hello, Webflow and Framer!), products and design systems bring a whole new level of complexity and challenges. This iteration of the Dev Mode seems like a first step in the right direction to me, but the road ahead is lengthy but bright.
Totally agree that the traditional handover “throw stuff over the wall” to eng is broken—it's not a good way to work. I think the future is both disciplines investing in understanding one another’s craft—and knowing each discipline has different concerns and ways of working.
— Tom Lowry (@negativespaceca) January 25, 2024
Now you can align layers with layers inside a component instance. Check out the thread by Tom Lowry and don’t miss his detailed spec for different scenarios!
18/32 Align to nested instances
— Figma (@figma) March 28, 2023
Now you can select layers to align to nested instance sublayers. pic.twitter.com/WTiPisRhLW
To answer some common questions about Component Properties, Tom Lowry re-recorded the little run-through that he did during one of the breaks at Config.
Tom Lowry gives a walkthrough of some of the new commenting improvements and enhancements.
So excited to give you all a walkthrough of some of the new commenting improvements and enhancements that we're starting to roll out to @figmadesign and FigJam. Let us know what you think! pic.twitter.com/ylmZSjWPjH
— Tom Lowry (@negativespaceca) November 17, 2021
#FigmaTip: Heres a quick tip with two different ways to size/distribute spacing using the latest updates to Auto Layout in @figmadesign. Hope you all like it! pic.twitter.com/LxE8Yz19vc
— Tom Lowry (@negativespaceca) November 19, 2020
Designer advocates Tom Lowry and Rogie King dive deep into some lesser-known capabilities of Figma’s prototyping tools.
Designer Advocates Tom Lowry and Rogie King talk about their favorite Figma plugins. Here is a list of all discussed plugins.
Thomas Lowry, Designer Advocate at Figma, wrote a recap of a session at Config on building your own plugins to help you and your team work faster. Great examples and use cases from GitHub, Atlassian, and Uber.
Thomas Lowry (Designer Advocate, Figma) on what happens when you open the entire design process to the greater cross-functional team, what he’s learned from talking to hundreds of design teams, and shares some of his own experiences of working on Figma at Figma.