An hour with Miggi covering the full surface of Figma Motion: keyframes and eases, anchor points, easing and timing variables, loop tracks, motion paths, trim path on strokes, shader effects and fills, and a first look at 3D transforms. If the playlist above is the primer, this is the deep end, and there’s a community file to follow along in. One EDU caveat worth knowing: the Figma agent isn’t available on Education, so students work with the prebuilt shader presets instead of prompting their own.
Figma’s microsite for exploring the new Shader Fills feature announced at Config 2026. You can prompt, stack, and customize shader effects directly in the browser, then take what you’ve built back into the canvas. It’s a smart way to onboard people to a feature that could otherwise feel intimidating, and it doubles as a demo that shows off what the feature is actually capable of.