Pica is a native macOS font manager from Josh Puckett, built for designers who want proper font organization. “Organize into collections, test color themes and logos, watch folders, manage what’s installed, and much more.”
“The first casualty won’t be design. It’s the deliverable.” Tommy Geoco backs it with numbers: a recent State of Prototyping survey of 1,478 design engineers finds 80.9% spending most of their week vibe coding, and 59% having shipped their own internal tool in the last six months. “The design function isn’t being eliminated. It’s absorbing engineering.”
The first casualty won’t be design. It’s the deliverable.
— Tommy Geoco (@designertom) April 25, 2026
State of Prototyping survey, March '26 (n=1,478):
- 80.9% of design engineers spend the majority of their week vibe coding
- 59% shipped their own internal tool in the last six months
- 5 of the top 10 weekly tools are… https://t.co/E8IFKRp6hi
Jacob Miller left the PM role at Figma to build Diffui, a new way to approach the design to dev process with AI. In this thread, he compares designs generated by his tool and Claude Design. One is more expressive and diverse, another is more polished and organized. The point is not that one is better than another, but how can we combine different approaches and tools to get to the most interesting result.
Comparing and contrasting designs in Claude Design vs https://t.co/WdLE6AXEKa (my very eary AI design tool)
— Jacob Miller (@pwnies) April 17, 2026
First up - designs for a surf shop.
Diffui put out 9 designs, below are my 3 picks vs what Claude put out. Which do you prefer? pic.twitter.com/qm9Ju3Pr8k
Off the back of the Slots livestream last week with @dotdude, i've been trying to find a way to better articulate the distinction between Swap Instance vs. Slots.
— Hugo Raymond (@shallowveneer) April 13, 2026
They can often look like they solve the same problem, when they don't. Here's some thoughts one how to tell them…
This is really neat but it’s not a design tool as much as it’s a design _production_ tool.
— Rasmus Andersson (@rsms) April 17, 2026
The practice of design is mostly about what comes before production.
There’s no doubt in my mind that all parts of software production will become automated very soon. Writing code,… https://t.co/4YFFZZdwCt
Luis on what the “shadcn-ification” debate is actually about — not the visual uniformity, but the organizational misread: “The mistake isn’t in the ingredient. It’s in thinking that having access to good ingredients is the same as knowing how to cook.”
Stakeholders are concluding that the design system infrastructure is done because a great foundation exists. The teams that have spent years practicing design systems understand exactly why that conclusion is dangerous.
Ridd interviews Kris Puckett, design manager at Stripe and formerly design lead at Mercury and Dropbox, on becoming an AI-native designer by using tools like Claude Code, OpenClaw, and personal AI to ship his own apps, supercharge his design practice, and build highly personal systems for life and work. I’m deeply curious about the last part and can’t wait to dig into his course Neuma on building a personal AI system.
Ridd walks through a workflow where Paper acts as a visual canvas that Claude can “proactively” explore and prototype in. The interesting bit is his framing of Claude Code as a coworker and Paper as a shared whiteboard. That’s exactly what I wanted when last week I commented on missing agents in Figma after spending more time in Cursor.
I just had my aha moment with @paper 🙌
— Ridd 🤿 (@ridd_design) February 27, 2026
This is pretty much exactly what I want my design workflow to look like moving forward pic.twitter.com/EvCmHc4cck
Jenny Wen leads design for Claude at Anthropic, and in the past, she was Director of Design at Figma, where she led the teams behind FigJam and Slides. At Lenny’s podcast, she lays out how AI is collapsing the classic “research → mock → iterate” workflow into two main jobs for designers: supporting rapid implementation alongside engineers, and setting shorter 3–6 month product visions that keep a swarm of agents and builders pointed in a coherent direction. Jenny describes the day-to-day at Anthropic as equal parts surfing internal prototypes, pairing with engineers, and doing last-mile implementation herself. She still sees Figma as critical for exploring many directions and fine visual decisions, but treats Claude as her primary stack for long-running tasks and front-end polish.
Mallory breaks down how brand designers can use variables to scale brand expression in Figma. Learn what variables are, how they differ from styles, and how they support real brand use cases — from multi-brand systems to scalable templates.
Pablo Stanley: “I’m a designer. For years, my world has been Figma, Sketch, Adobe. Nice GUIs with buttons and panels and things I could click. The terminal? That was a black rectangle where the dev team did hacker things. No buttons. No UI. Just a blinking cursor judging you for not knowing what ls ‑la meant. And now? My design tool of choice is the terminal.”
Greg Huntoon: “Every prompt needs clarity, context, and constraints. I’ve been building my own prompt framework, and this TC-EBC structure — Task, Context, Elements, Behavior, Constraints — has served me well. This kind of structure doesn’t just help you get better results — it’s aligned with what prompt engineers and system designers are converging on across disciplines.”
Dylan interviewed post earnings on TBPN: “We discuss Figma’s growth, the rise of Figma Make, the shift from linear coding to a visual-first product loop, why taste becomes the real moat in an agent-driven world, and why design is the ultimate differentiator in 2026.”