Have you tried FigJam yet? I adore all the UI interactions and details in Figma’s newest product. Make sure to go through behind-the-scenes reports on building it in a dedicated section below. Subscribers of this newsletter heard the rumors about FigJam and voice chat months ago, but newly announced Branches caught me by surprise. That was the only part of the design workflow I thought Abstract was handling better, and after years of work, Figma finally shipped the beta to Org accounts. Can’t wait to try it!
Dylan Field’s opening keynote with all announcements is already on YouTube, while recordings of other talks will be available in a month. If you missed the conference, check out a few talk recaps and slide decks below.
My practical guide to Figma, showing how to create layouts that will evolve over time, build design systems at scale, and stay organized and efficient in the process.
At Config 2021, Figma announced six new ways to collaborate and bring you and your teammates together — their 2nd product FigJam, branching (currently in beta to Org accounts), a new mobile app, voice chat, higher user limits, and publishing to the Figma Community for everyone.
Watch Figma CEO’s opening remarks and some exciting product announcements.
Check out this thread by Figma’s Design Director if you want to learn more about the design teams behind the new features.
Love this quote: “Great software is not built in months; it often takes a long time to get things right enough for a first version.”
FigJam is an online whiteboard made for designers to ideate and brainstorm with their extended teams. Think of it as a lightweight version of Figma that’s easier to learn and even more fun to use. It’s for defining user problems, looking for inspiration, and exploring ideas.
Protocol on a new product: “FigJam is a simple tool for brainstorming, and the next step toward the company’s vision for a multiplayer internet.”
Great tip: you can copy a magnetic arrow from FigJam to Figma, and it will keep working!
Another good tip, this time from Miggi. Love how tightly the apps are integrated!
Good observation by Mica.
Jenny led the design of FigJam and now reflects on what she learned from launching it.
Keeyen led the design of the toolbar and shares some of the process and design details.
Alice Lee shows her cat cafe-themed sticker pack and highlights a few other artists in this thread.
One of the first few Community files for FigJam. “Keep your team aligned and in sync during a project from start to finish. By using these workshop templates you can easily facilitate kick-off workshops, stand-up’s and retro-meetings.”
Great talk by Jordan Singer, who builds some of the most creative Figma plugins.
Niko tweeted a quick recap of his talk.
Educational slides from Joey Lamelas’s talk on illustrating in Figma. If you’re a long-time reader, you’ll recognize some of his illustrations.
Gleb Sabirzyanov on his experience of speaking at Config 2021.
“I frequently stumble upon time-saving features that I wish I knew about sooner — hopefully, some of these are as exciting for you as they were for me when I discovered them.”
“While it’s always been possible to animate controls using Figma prototypes, it required some crazy workarounds and a ton of views to be created. With the new functionality, it’s super easy, and it allows you to create some pretty nifty interactive and animating prototypes.”
Adam Ruthendorf-Przewoski introduces the concept of Placeholder Components.
Part of Rafal Tomal’s video series on his design process. Don’t miss the 2nd part as well.
Joey Banks shows the difference between the two Auto Layout modes.
A collection of free professional templates for kick-starting presentations, emails, or banner projects.
Dozens of examples and components for designing the perfect iOS paywall screen.
“Nucleus is a free UI component library that provides you the building blocks you need to design your next mobile app.”
“In an effort to sharpen my user interface design skills, I challenged myself to build the entire user interface of Zelda: Breath of the Wild.”
A short interview with Noah Levin on the process within Figma’s Design Org.