Ridd goes deeper into one of the topics they’ve covered with Molly and suggests questions to ask yourself before committing to a new Figma feature or workflow. One common theme in all three of his “regrets” is complexity — just like in code, it can be considered a detectable “smell”.
What are we doing in Figma today that we’ll regret 6 months from now? 🤔
— Ridd 🤿 (@ridd_design) January 25, 2024
There's been some BIG regrets over the years...
And I think it's starting to happen again 👇 pic.twitter.com/pE8mAQu79a
Molly spotted a nice improvement to opening a plugin from the Community — now they can be opened in a recent file instead of creating a new empty file in Drafts.
This tiny update makes me SO happy!
— Molly Hellmuth (@molly_hellmuth) January 28, 2024
You can now open a plugin in a recent file instead of creating a new empty file in drafts. pic.twitter.com/QHRFtdudPB
An interesting take from Jacob, a co-founder of Pierre — one of the dev tools I’m most curious about. “Figma is where I go to approximate a finished product. World-class Product teams collaborate here on rough sketches with components built to track their perfectly engineered counterparts. […] Instead would love to see Figma start building their creative suite. Specifically, imagine a Figma engineering tool? Built from the ground up? With the same Figma principles? And built to be interoperable with their design tool…”
Imo the source of truth for the visuals of your app isn’t design files anymore. It isn’t in figma. It’s code. Specifically design systems.
— Jacob (@fat) January 25, 2024
The best product teams in the world aren’t sweating pixel perfect mocks or handoffs. They’re staffing up and wrangling design systems. https://t.co/3CWxVpaXrh
Loved Tom Lowry’s thoughts on designer-developer collaboration in this thread. I think most teams agree that the traditional process of throwing designs over the wall to engineers is broken and we need better tools, but I’m also cautiously skeptical of designers working directly with the source within the design tools. While this is already possible for marketing websites (hello, Webflow and Framer!), products and design systems bring a whole new level of complexity and challenges. This iteration of the Dev Mode seems like a first step in the right direction to me, but the road ahead is lengthy but bright.
Totally agree that the traditional handover “throw stuff over the wall” to eng is broken—it's not a good way to work. I think the future is both disciplines investing in understanding one another’s craft—and knowing each discipline has different concerns and ways of working.
— Tom Lowry (@negativespaceca) January 25, 2024
It all started with Rahul Chakraborty’s question about a particular illustration technique used by Sketch in their blog. Two days later, Isaac Miller built the Extrusion Effect web app to generate cool extruded illustrations, and Anvesh Dunna turned this technique into a Figma plugin — hopefully, it will be available in the Community later this week. That’s why I love the design community!
Turned this into a plugin with a bunch of props. I love doing procedural stuff, so gave this a try. Learned a lot about vector networks. #figma #figmaplugin https://t.co/Z7ffG23eu9 pic.twitter.com/aAhCxL8oM5
— Anvesh Dunna (@anveshdunna) January 19, 2024
A super detailed illustration with complex lighting and textures by Mark Bennett.
I broke Figma 😅 pic.twitter.com/tnMnaNoRqn
— Mark @ designloom (@designloomco) January 16, 2024
Chad shows how to use variables to change your variants on nested component instances when setting a mode.
Did you know that you can use variables to change your variants on nested component instances when setting a mode in @figma? Here's a quick tip showing it in action!
— chad (@dotdude) January 18, 2024
Are you already using variables with nested instances in your design files? I'd love to see what you're making! pic.twitter.com/z2YXNccqPt
A few less-known and undervalued tips from Mal on working with comments in Figma. Personally, I had no idea that comments can be added to a selection or can contain images! I’d also suggest enabling the “Only current page” filter to keep a list focused.
got 2 mins? ok cool cuz I have a few tips for working with comments in @figma. Stick around to the end to see how you can add media to your threads now 😎 pic.twitter.com/2BZwX6FScR
— Mal (@mdeandesign) January 17, 2024
A cool technique of using randomizer plugins like Random Swap Variants and Variants Randomizer to generate a set of unique illustrations from predefined components.
Some #figma tip
— Max (@Aximoris) January 11, 2024
I was tasked by my manager to create around 6 covers for our blog page.
So I prepared a few components with different variants (background color, texture, shape, doodle), and then - using a randomizer plugin I quickly generated more than 6 covers per second 😎 pic.twitter.com/sWrMNwOU2E
Using variables to create a night and day version of the same illustration. Love this approach!
Had some time to make an isometric Japanese 🫖 tea house in @figma for fun.
— Dallas Barnes ☀️ (@DallasBarnes) January 3, 2024
This was realllly just an excuse to use variable collections/variables in FIgma in order to create a 🌙 and ☀️ version of it. pic.twitter.com/aDL3IzHcZh
Molly Hellmuth suggests building small design habits in a new year that will make future you grateful — sticking to one naming format, avoiding groups, adding thumbnails to files, naming all your layers (good luck!), and unifying the name of your icon shapes.
5 mini resolutions for your Figma Files
— Molly Hellmuth (@molly_hellmuth) January 2, 2024
Start building small design habits now that will make future you grateful. Like better naming and organizational practices.. pic.twitter.com/yM3rao96ja
Ridd recommends including little nav menus in high-fidelity prototypes so that viewers can easily inspect the different states of a page. Great advice and something I’m going to introduce to my prototypes!
Prototyping pro-tip:
— Ridd 🤿 (@ridd_design) January 2, 2024
When I'm sharing a high-fi prototype for feedback it helps to include little nav menus so that viewers can easily inspect the different states of a page 👀 pic.twitter.com/QlYI08bgrV
Miggi celebrates his 3rd anniversary at Figma (congratulations!) by demonstrating how to make a color wheel. (A coincidence, but just earlier this week I was making the same color wheel with a very similar technique!)
Celebrating my three year anniversary by showing you all how to make a color wheel in @figma and giving a bonus hex value explainer along the way! 🎨 https://t.co/1pxyr9W3hX pic.twitter.com/uF07YDtPCo
— Miggi ✌🏽 (@miggi) January 5, 2024
A cool tutorial on creating an animated card background using Rogie’s popular Noise & Texture plugin — fast-forward to the end to see the final result.
See our new tutorial to learn how to use @rogie's Noise & Texture Figma plugin to create a beautiful bento card.
— Alex Barashkov (@alex_barashkov) November 23, 2023
Send me DM or reply in a comment to get a Figma link. pic.twitter.com/EcpLMt30oT
Fascinating side-by-side comparison of Midjourney 5.2 and the newly released version 6. The generative art from Midjourney has always felt more realistic and interesting compared to other services, and now the gap appears even larger.
Midjourney v6 is finally here!!!! 🔥
— Nick St. Pierre (@nickfloats) December 21, 2023
Here are some side-by-sides, --v 5.2 versus --v 6, as well as some new highly detailed prompts and camera angle tests.
These are all unaltered and unedited, straight out of Midjourney.
v6 is a HUGE leap forward
Prompts & examples 👇 pic.twitter.com/uqo6RSqh7y
John LePore is “designing the future” through his work on futuristic interfaces for films, video games, and the automotive industry, including the Hummer EV. He offers his own take on the recently announced Porsche’s bespoke interface for Apple CarPlay. Great presentation and deep thinking behind his choices.
Apple + Porsche instrumentation:
— John LePore (@JohnnyMotion) December 23, 2023
My thoughts, distilled as:
-a re-design
-process + analysis video pic.twitter.com/M3ElrmOBzl
Fons Mans explains how to create an image fade effect in Figma.
Quite some designers asked me how to create this image fade effect in @figma, so I made a quick tutorial on it!
— Fons Mans (@FonsMans) December 19, 2023
Let’s dive in 👇 pic.twitter.com/NxxysuJUPW
Double Glitch reproduced in Figma a cool (or should I say “frozen”? Sorry!) effect first created by Marcus Eckert for the Riveo app. This cursor-tracking prototyping technique is getting wild!
Nooooo, I tried to add this post to hightlights and somehow it got deleted without any confirmation wtf😲
— Double Glitch 🇺🇦 (@double__glitch) December 18, 2023
Anyway, I'll open the file to everyone, here's the link:https://t.co/yT3XezmOOy
And thanks @marcus_eckert for the inspiration again pic.twitter.com/ZqF4sjYCyl
How to preserve a button’s volume across multiple themes? Ridd suggests combining brand variables with a style wrapper for reusing gradients.
We all want those juicy buttons 🤌
— Ridd 🤿 (@ridd_design) December 19, 2023
But how do you add texture while maintaining themeability in @figma ?
Here's a quick breakdown 👇 pic.twitter.com/MslvJ27mKz
Molly Hellmuth recommends dividing design system assets into four files for increased flexibility and improved performance. These include Foundations, Icons, Components, and a separate design file with “local” assets.
Most Figma Design Systems should start with ~4 files
— Molly Hellmuth (@molly_hellmuth) December 19, 2023
Let me share why.. pic.twitter.com/3t8p5qewd0