What a couple of weeks, right? The pandemic of COVID-19 makes everything else insignificant at the moment, but maybe this newsletter will give you a short break from the bad news. I hope you can stay home and work remotely to keep yourself and those around you healthy — tools like Figma make this more comfortable than ever.
This guide has (almost) nothing to do with Figma, but it’s a great resource about building remote processes in a design team. If your team went remote because of the lockdown, this is a good place to start.
“You can now activate the Hand Tool with a click in the toolbar or by pressing H, as well as by holding the space bar. This lets you pan with one finger instead of two on laptops with touchscreens.”
Alex Lockwood from Lyft shares a few examples of how their team used Scripter plugin to build a design system library and automate tasks that would have otherwise taken hours or days to complete.
Brian Lovin from GitHub turned his Config talk into an article.
A valid point that specifying an element as a component and then detecting all the places where it has already been used would be a great alternative to the existing approach of defining components before using them.
Aleksei Kipin shows how to apply the Atomic Design approach to creating Figma components.
“This is a guide for using Figma and Google Sheets to rapidly prototype card games. It includes links to the tools, an overview of the key steps, and links to templates.”
A collection of useful tips on working in Figma faster.
This tutorial by Charli Marie shows the basics of Figma — how it works, how to use it, and some tips and tricks to get the most out of it while you’re getting started.
Twitch broadcast of illustrating and animating a cute computer.
A little glimpse into what Config was like from Femke.
Thread by Director of Product at Figma on how their team operates.
Lots of neat workspaces. Also, there is a not-so-neat part 2:
Remote work is a sweatpants manufacturers conspiracy.
Rasmus Andersson: Cooling down after a week of remote work with the amazing Editor engineers at Figma
Pretty cool to see all the unexpected use cases for Figma that teams are coming up with.
Designing an open-source project in the open.
Morgana D’Almeida: I tested Sketch competitors to figure out which one would be best at creating micro-interaction animations
Ultimately she went with InVision Studio, but her comparison and experience of using them is really interesting.
A fantastic idea for larger design teams: “A tradition on the Figma Design team is to make custom “Trading Cards” in order to help us understand each others’ preferences and styles.”
Free illustrations of topics of art, technology, people, objects, and education made by students at the RIT College of Art and Design.
A design system built for the federal government.
The City of Chicago published their public identity and design system. FastCompany wrote about it in more detail.
Use math to generate shapes and curves. “Choose from Polar Rose, Trigonometric functions, Polygons, Spirals of different kinds, Superellipse, Astroid, and modify multiple parameters to get complex shapes with ease.”
Make as many as 5,000 randomly placed circles, with your choice of colors.
Good looking and extensive starter template and wireframe kit.
From the Headquarters
Thomas Lowry, Designer Advocate at Figma, wrote a recap of a session at Config on building your own plugins to help you and your team work faster. Great examples and use cases from GitHub, Atlassian, and Uber.
Michelle Morrison, Design Program Manager at Dropbox, turned her "Designing Culture" workshop from Config into a blog post.
Linda Eliasen, VP of Design at Help Scout, shares some activities that can help build confidence when proposing a solution to a problem.