Stephen Haney announces QuiverAI’s SVG generation inside Paper – vector output from text or references, aimed at logos, illustrations, and animations. QuiverAI’s models have been on my radar since Dann Petty joined the team as a Founding Product Designer.
Today we're launching @QuiverAI SVG generation inside Paper
— Stephen Haney (@stephenhaney) May 12, 2026
A breakthrough SVG model that lets you explore logo ideas and illustrations quickly in vector format.
It's very strong at using reference images too.
Try it out and send us feedback! pic.twitter.com/YTYP0uw8b7
TK Kong shares a detailed guide to his workflow with Claude Code and Paper, the design tool built on native HTML/CSS rather than a WebGL canvas. The workflow of agent writing HTML into Paper frames, designer editing on canvas, and agent implementing code is similar to the Figma MCP workflow covered above, but also allows working with existing designs.
The Paper Snapshot Chrome plugin — which copies live web UIs directly into Paper as editable layers — is exactly what I wanted while wondering why Figma won’t make “a universal “Send to Figma” browser extension”.
Ridd walks through a workflow where Paper acts as a visual canvas that Claude can “proactively” explore and prototype in. The interesting bit is his framing of Claude Code as a coworker and Paper as a shared whiteboard. That’s exactly what I wanted when last week I commented on missing agents in Figma after spending more time in Cursor.
I just had my aha moment with @paper 🙌
— Ridd 🤿 (@ridd_design) February 27, 2026
This is pretty much exactly what I want my design workflow to look like moving forward pic.twitter.com/EvCmHc4cck
Stephen Haney is interviewed about the origin story and tech stack behind Paper, one of the most interesting design tools of a new wave. “Paper is a browser-based design tool focused on the early, exploratory phase of design. It gives designers a fast, expressive canvas to think visually, experiment freely, and play with things like shaders, gradients, and motion without worrying about handoff or engineering constraints.”