Because of COVID-19, the design team at YML had to adjust quickly to a new reality of remote work. They switched from Sketch to Figma as so much of their work relies on collaboration, and now their team shares why.
Design leaders Nina Mehta from Mailchimp, Hareem Mannan from Segment, and Katarzyna Babula from Gusto discuss how to solve problems faster through pair designing.
A shared Figma community project Stay at Home Valley got featured in Fast Company. The article highlights lots of smart details, so it’s worth checking even if you saw the project before.
The team at Figma is exploring ways of working remotely. Alia Fite shares some ideas on how to kick off and run a remote brainstorm session.
After starting working remotely during the pandemic, Figma’s top priority has been finding ways to stay connected while far apart. This article shows how they are making a remote team still feel real.
Feedback Kit by Mixpanel helps you ask for the type of feedback you need in a reliable and methodical way, while giving your team the tools to provide feedback in the way you’re asking for.
Figma’s online event with Cheechee Lin from Dropbox and Viktoriia Leontieva from Microsoft, discussing how their teams perform remote sprints and share the ins and outs behind their community templates, designed to help teams who are adjusting to remote design.
Figma Community is coming together to share resources, learnings, and best practices as we learn new ways of working together remotely.
Uh-oh, where is privacy mode when we need it!
Modern Stalking😅 @figmadesign #cloudservice #modernworkspace #comic #cartoon #developercomics #designerjokes pic.twitter.com/siMpT3wBhl
— Crystallize (@CrystallizeAPI) March 16, 2020
Design leaders from Figma, Apartment List, and Help Scout discuss how to set up remote design crits, offer some real examples, and share tips and tricks for success. Slides with Figma’s remote process are available on the Community.
An interesting model for collaboration in Figma, borrowing the best practices from the software development world. It defines a process where the team is solving one problem at a time by structuring the project in a specific way, applying naming conventions, and using version control.
A common approach seems to be using a separate private project for experimenting and then moving finished work to a public place. Figma designers use this approach internally as well.
In all seriousness there is a place for collaboration and there is a place for heads down work. I hope Figma can support this.
— Tuhin Kumar (@tuhin) January 17, 2020
At minimum hiding cursors would be a start (does that exist already?).
cc @nlevin @rsms
A fascinating look at how Figma can evolve from a design tool to a visual communication and collaboration platform. Tom Johnson writes about use cases that are not possible today, but it’s exciting to think they might become a reality one day.
5 practical lessons for content designers on working content-first, collaborating with product designers, and using Figma to its wordiest potential.
Introducing a redesigned workspace with a focus on the people in your team and Figma Community, “a public space where you can now publish live design files that anyone in the world can inspect, remix, and learn from.”