The team behind Bud (formerly Orchids), an AI-powered platform for building web apps and internal tools, is joining Figma. Bud was built around the idea that AI could “democratize the ability to build software,” and the acquisition fits neatly into Figma’s push into that same territory with Figma Make. The announcement doesn’t say what the team will work on, but the direction isn’t hard to guess.
Ridd digs into everything that launched at Config 2026 with Loredana Crisan, Figma’s Chief Design Officer. The key product philosophy she outlines: AI gets you to 70% — on shader effects, on motion — then you mold the rest. Weave, the node-based tool Figma acquired last year, is the clearest expression of this systems-over-screens direction: you build a workflow that produces a visual system, and the workflow is “the special sauce.” The big bet isn’t AI replacing the designer’s hand; it’s making AI a precision tool, which Loredana argues is still ahead of where the technology actually is.
Ryo Lu, Head of Design at Cursor, gave the standout talk at Cursor’s first conference, Compile. The title is “Closer to the Material,” and the core argument lands hard: as AI makes execution cheaper, the real risk is that humans become approvers rather than authors — people who accept or reject outputs without ever being inside the decision. He distinguishes between output (which ends the loop) and material (which invites you back in), and argues that the future he wants is tools that keep people close enough to the work to still have judgment. A sharp and honest take on the AI-design moment, and easy to connect to what Figma is navigating with its own agent features right now.
Carol, a designer at Mercury, walks through how she designed Mercury Command, the AI-powered interface being built into Mercury’s banking dashboard. The interesting part is her argument that agentic design fundamentally breaks the Figma-first workflow. Because the output is non-deterministic, she had to prototype in Cursor with a live system prompt to understand what the experience would actually feel like. “The system prompt in a way is the product,” she says.
Christine Vallaure walks through how A2UI, a Google-initiated open protocol, turns a designer’s component catalog into the sole source of truth for AI-generated interfaces. The AI assembles screens fresh for each user request, but it can only name components that already exist in the catalog — so the quality of every screen traces directly back to design decisions made upstream. The interesting flip: the careful work designers often do invisibly, states, tokens, semantic naming, accessibility, stops being a tax and becomes the engine.
The Figma design agent can now search the web. Type “search the web”, add a URL, or use the plus menu in the agent chat to pull in live content, reference real design patterns, and replace placeholder text and images with actual material.
Meaghan Choi, lead designer on Claude Code, walks through her actual daily setup at a Dive Club talk in NYC: always in a worktree so parallel Claudes don’t overwrite each other, always in auto mode so the classifier handles permission prompts, and a custom /prototype skill that spins up five HTML variants of any feature and picks one with reasoning before she even looks. She demos it by asking Claude to add autocomplete to Excalidraw with no design spec, then has it open a PR with a screenshot recorded via Claude in Chrome. Her line that lands: she doesn’t review Claude’s terminal output anymore, she reviews the PR.
Christine Vallaure walks through what “agentic design” actually means once an agent is reading your Figma file instead of a developer. The key shift: all the design-system hygiene we used to wave off as optional — primitives, semantic naming, modes, slots, props, and especially the long-neglected component Description field — now becomes load-bearing, because agents read literally and never ask you over coffee what you meant. A solid 10-minute orientation before diving into the more hands-on MCP pieces.
Matt Colyer, Figma’s director of product management for developers, makes the case on Dan Shipper’s AI & I podcast that the SaaS apocalypse narrative has it exactly backwards. He’s been running his own agents for two years and is buying more software subscriptions than ever, because shipping and maintaining a personal agent teaches you fast why people pay for someone else to run it. The more interesting half is about design specifically: chat is linear, which makes it good at converging on a single direction but terrible at generating lots of options. Figma’s on-canvas agent is a first attempt at the divergent side — letting you branch frames in different directions, then bring in a convergent agent to cluster them. He also walks through how the MCP server closes the code-to-design loop, and why “review” has quietly become the biggest bottleneck in AI-assisted product work.
An official Figma walkthrough of the agent (currently in beta, rolling out since May 20) through three phases of a real design project: exploring directions, processing feedback, and automating repetitive updates. The most practical detail: the agent works with your connected design system from the first prompt, so generated screens use your actual components, variables, and styles rather than placeholders. Also worth trying a prompt like “what would a growth-focused PM say about these designs?” to simulate stakeholder pushback before the actual review.
Miggi compiles a thread of agent prompt examples paired with screen recordings of each one running.
Five workflows that show what Figma Weave is actually for: chaining AI nodes on a canvas to blend two references into a style guide, fan out variations across aspect ratios, run eight distortion filters in parallel, generate rotatable 3D models through Rodin 3D V2, and composite stills into rendered video.
Alexia Danton, Designer Advocate at Figma, walks through seven tactics for stretching Make credits further. The most useful ones are the least obvious: use the Edit tool and “Go to source” for small visual tweaks instead of prompting, codify repeated instructions into a guidelines.md file so Make doesn’t relearn your conventions every turn, and reach for Gemini Flash on routine iteration while saving Claude Opus for ambiguity and high-fidelity work.
The on-camera companion to the Make-on-Local-Code launch. The most interesting bits beyond the blog: a Figma editing panel inside Make for direct style changes, multi-element annotations pinned to the rendered screen (including voice mode), and MCP server support for resolving merge conflicts and CI failures. The pitch is that designers get agency to ship the change themselves while the engineer’s review workflow stays untouched – apple for early access.
Make can now connect to a local repo and edit your real production code, not just a sandboxed project. Designers point at an element, adjust properties or leave an annotation, and the agent finds the relevant code, commits the change, and opens a PR through standard GitHub flow (SSH for other providers). It also handles dependency installs and spins up the dev server for you. Closed beta on the Mac Beta desktop app and beta usage doesn’t burn credits.
Designer Fund surveyed 900+ designers across 60+ countries and conducted 20+ interviews with leaders from Anthropic, Framer, Linear, Notion, Shopify, Sierra, and Stripe. The headline number: half of respondents have shipped AI-generated code to production, and designers are now using double the AI tools they were a year ago. Designers are quietly absorbing PM and engineering work, but hiring loops, performance reviews, and team shapes haven’t caught up.
Yuhki Yamashita, Figma’s CPO, lays out the company’s worldview behind the Design Agent, Make, and Weave launches. When generating a working app is cheap, the bottleneck moves upstream: choosing the right direction and shaping it with care. He proposes a “go broad and deep at the same time” workflow, where Make spins up parallel prototypes and Weave becomes the room where teams compare, argue, and refine. A tidy thesis for a launch week, and the tools clearly exist to enact it.
Round up of four AI workflows Figma sees teams adopting: prototyping in code first and pulling it back to the canvas via Codex to Figma, generating dozens of layout variations on the canvas, building a Figma Make prototype before writing the spec, and using Make kits with MCP to carry design system context into the code. The through-line is that the artifact teams align around is shifting from the mockup to the working prototype.
A conversation between Figma’s Design Director of AI Gui Seiz and engineer Alex Kern on how AI inverts the old economics, code used to be expensive and design cheap, now both are cheap and the bottleneck moves to intent. The companion piece to the two MCP posts and the Code to Canvas tutorial elsewhere in this section.
Emma Webster’s overview of why MCP exists and what it changes. Without context, AI coding tools work from a screenshot — they see the end result, not the decisions that went into it. The Figma MCP server hands agents structured access to components, tokens, and layout decisions instead. Useful as the conceptual baseline before getting into the applied workflows in the lab.