Figma workflow. Linear glass. Buzz updates.
Schema by Figma
A reminder that Figma’s free virtual conference for the design systems community is happening this week on Tuesday, October 28, from 9:00 am to 2:00 pm PDT. Besides the keynote, I’m especially interested in talks “Spectacular slots” by Nathan Curtis and “Crafting design context for agentic coding workflows” by Jake Albaugh.
Lessons learned in AI and design workflows
Sara Clayton from Dropbox shares some of her recent lessons and observations about experimenting with AI: “the design-to-engineering bridge is improving but not yet seamless, weak systems and shortcuts will be surfaced rather than hidden, true progress depends on internal champions who can push the boundaries, and – above all – critical thinking remains the foundation of good design.”
A Linear spin on Liquid Glass
I shared some of my thoughts on Liquid Glass in issue #229, so it was refreshing to see how Linear approached the new design language. Couldn’t agree with this more: “The one effect we chose not to reproduce was Liquid Glass’s refraction. Technically, it requires access to pixel-level data that isn’t available to third-party developers. Aesthetically, it also wasn’t the right choice because refraction can make dense professional interfaces harder to read. By relying on precise blurs, masking, and lighting, we maintained a sense of depth without losing clarity.”